Templar

Every Templar skill in AION 2 with its learn level, cost, cooldown, cast time, range, effect, traits and the specialties it can take.

Classes: Gladiator · Templar · Assassin · Ranger · Sorcerer · Spiritmaster · Cleric · Chanter · Brawler

Templar active skills (18)

Vicious Strike
learned at level 1, instant, 4m range, Sword
Deals 79-79 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.
Nontarget, Mobile
  • Specialty, skill level 8: +20% MP restored
  • Specialty, skill level 8: Absorbs 1% HP
  • Specialty, skill level 8: +50% Multi-Hit on hit
  • Specialty, skill level 12: -2s [Warding Strike] cooldown on hit
  • Specialty, skill level 16: Adds [Threatening Blow] Chain Skill
Pummel
learned at level 1, 120 MP, instant, 4m range, Sword
Deals 279-279 damage to up to 4 enemies within 4m and increases Enmity.

3 Stagger Gauge Damage
Nontarget, Mobile
  • Specialty, skill level 8: -20% MP consumed
  • Specialty, skill level 8: [Punishing Strike] absorbs 3% HP
  • Specialty, skill level 8: Deals up to 12% more damage when less targets are hit
  • Specialty, skill level 12: -1s [Punishment] cooldown on hit
  • Specialty, skill level 16: [Punishing Strike] grants extra damage on hit
Poach
learned at level 1, 15s cooldown, instant, 20m range, Sword
Deals 49-49 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s.
100% chance to inflict Root on NPC targets.

10 Stagger Gauge Damage
  • Specialty, skill level 8: Moves to the target if target has Incapacitated Immunity
  • Specialty, skill level 8: -20% Status Effect Resist for 5s on hit
  • Specialty, skill level 8: Resets cooldown on defeating an enemy
  • Specialty, skill level 12: 10% Max HP Protective Shield
  • Specialty, skill level 16: 50% chance to Stun for 3s
Shield Smite
learned at level 3, 100 MP, 10s cooldown, instant, 4m range, Sword
Deals 173-173 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s.
100% chance to inflict Stun on NPC targets.

10 Stagger Gauge Damage
Mobile
  • Specialty, skill level 8: +1s Stun duration
  • Specialty, skill level 8: Removes MP Cost and restores 200 MP on hit
  • Specialty, skill level 8: 50% chance to trigger [Debilitating Smash] on hit
  • Specialty, skill level 12: -2s cooldown
  • Specialty, skill level 16: AoE Stun
Judgment
learned at level 4, 5s cooldown, instant, 4m range, Sword
Deals 227-227 damage to a target within 4m and increases Enmity.

5 Stagger Gauge Damage
Mobile
  • Specialty, skill level 8: Absorbs 1% HP
  • Specialty, skill level 8: Deals extra damage on attacking a target afflicted with Impact-type status
  • Specialty, skill level 8: Extra damage on hit
  • Specialty, skill level 12: Critical Hit on hit
  • Specialty, skill level 16: Remove cooldown
Flash Rampage
learned at level 5, instant, 4m range, Sword
Deals 608-608 damage to a target afflicted with Stagger within 4m and increases Enmity.
  • Specialty, skill level 8: Absorbs 5% HP
  • Specialty, skill level 8: Restores 120 MP on hit
  • Specialty, skill level 8: Changes to mobile skill
  • Specialty, skill level 12: Multi-Hit on hit
  • Specialty, skill level 16: -1s to all skill cooldowns on hit
Debilitating Smash
learned at level 7, 10s cooldown, instant, 4m range, Sword
Deals 336-336 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block.
Debilitate: Reduces Defense by 25%

10 Stagger Gauge Damage
  • Specialty, skill level 8: 30% chance to inflict Stun for 3s
  • Specialty, skill level 8: +3s Debilitate duration
  • Specialty, skill level 8: -60% Incoming Heal during Debilitate
  • Specialty, skill level 12: Ignores Block and Evasion and lands as Multi-Hit
  • Specialty, skill level 16: 25% chance to reset cooldown on Block
Warding Strike
learned at level 8, 200 MP, 30s cooldown, instant, 4.5m range, Sword
Deals 388-388 damage to up to 4 enemies within 5m of the caster. Immediately restores 180-198 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s.
Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10%

5 Stagger Gauge Damage
Nontarget, Mobile
  • Specialty, skill level 8: -5s cooldown
  • Specialty, skill level 8: +100 Block during Warding
  • Specialty, skill level 8: Heal over Time during Warding
  • Specialty, skill level 12: Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to Warding
  • Specialty, skill level 16: +10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill use
Shield Rush
learned at level 10, 20s cooldown, instant, 10m range, Sword
Rushes to a target within 10m and deals 258-258 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s.
100% chance to inflict Stun on NPC targets.

20 Stagger Gauge Damage
  • Specialty, skill level 8: Restores 300 Stamina on hit
  • Specialty, skill level 8: +10m range
  • Specialty, skill level 8: Changes to Charge Skill and deals AoE damage
  • Specialty, skill level 12: -10s cooldown
  • Specialty, skill level 16: +25% Stun Chance
Annihilate
learned at level 12, 200 MP, 20s cooldown, instant, 4m range, Sword
Deals 791-791 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s.
100% chance to inflict Knockdown on NPC targets.
Has a 5% chance to trigger when attacking a target with Incapacitated Immunity.

10 Stagger Gauge Damage
  • Specialty, skill level 8: +50% Multi-Hit on hit
  • Specialty, skill level 8: +20% Knockdown Chance
  • Specialty, skill level 8: +100% damage to targets with Incapacitated Immunity
  • Specialty, skill level 12: -10s cooldown
  • Specialty, skill level 16: Changes to AoE Skill
Punishment
learned at level 14, 200 MP, 30s cooldown, instant, 20m range, Sword
Selects a target within 20m and deals 1394-4184 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s.
Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10%

Max 3 Charge Levels
20-35 Stagger Gauge Damage
Charge Skill
  • Specialty, skill level 8: Absorbs 10% HP
  • Specialty, skill level 8: Inflicts Damage over Time to target on hit
  • Specialty, skill level 8: +30% Skill Speed
  • Specialty, skill level 12: Changes to mobile skill
  • Specialty, skill level 16: Ignores Block and Evasion and lands as a Critical Hit
Defiance
learned at level 16, 60s cooldown, instant, Sword
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s.
Tenacity: Grants Status Effect Immunity

Unaffected by cooldown reduction effects.
Nontarget
  • Specialty, skill level 8: Adds [Capture] Chain Skill
  • Specialty, skill level 8: Restores 1000 Stamina on using [Defiance]
  • Specialty, skill level 8: Restores 20% HP on using [Defiance]
  • Specialty, skill level 12: +2s Tenacity duration
  • Specialty, skill level 16: +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
Decisive Strike
instant, 4m range, Sword
Deals 88-88 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.
Nontarget, Mobile
Desperate Strike
instant, 4m range, Sword
Deals 100-100 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.
Nontarget, Mobile
Punishing Strike
120 MP, instant, 4m range, Sword
Deals 103-103 damage to up to 4 enemies within 4m and increases Enmity.

5 Stagger Gauge Damage
Nontarget, Mobile
Capture
120s cooldown, instant, 20m range, Sword
Deals 506-506 damage to an enemy within 20m. Pulls the target to inflict Root for 3s with a 75% chance to inflict Stun for 3s.
100% chance to land Stun on NPC targets.
Blade Storm
200 MP, 90s cooldown, instant, 10m range, Sword
Selects a target within 10m and deals 1174-1174 damage to up to 4 enemies on the route with a 50% chance to inflict Stun for 2s.
20 Stagger Gauge Damage
Threatening Blow
instant, 4m range, Sword
Deals 352-352 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.
Nontarget, Mobile

Templar passive skills (10)

Enhance Health
learned at level 1, Sword
Increases the caster's HP by 250. Increases Max HP by an additional 7.5% and Incoming Heal by 6%.
Warding Shield
learned at level 6, Sword
Increases the caster's Block by 200 and restores 53-64 HP on Block.

Cooldown: 3s
Punishing Benediction
learned at level 9, Sword
Increases the caster's Critical Hit by 100 and grants Punishing Benediction for 10s when landing an attack.
Punishing Benediction: Has a 50% chance to deal 69-69 extra damage to the target when landing an attack.

Cooldown: 1s
Ironclad Defense
learned at level 11, Sword
Increases the caster's Defense by 7% and Endurance by 1%.
Guarding Seal
learned at level 13, Sword
Grants a Guarding Seal that blocks damage equaling 21% of Max HP for 30s when HP is 50% or less.

Cooldown: 60s
Impact Hit
learned at level 15, Sword
Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.
Insulting Roar
learned at level 17, Sword
Increases Enmity Boost by 100% for the caster and increases Attack by 5.5% for 5s on landing a Front Attack.

Cooldown: 5s
Fury
learned at level 21, Sword
Increases Front Attack Damage Boost by 0.3% for the caster, and increases PvE Damage Boost by 5.5% and PvP Damage Boost by 2.75% for 20s for the caster and party members on Block.

Cooldown: 1s
Survival Willpower
learned at level 23, Sword
Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks).

Damage Tolerance Increase Cooldown: 60s
Status Effect Resist Increase Cooldown: 1s
Block Pain
learned at level 25, Sword
Grants Block Pain for 10s when struck by an enemy.
Block Pain: Increases PvE Damage Tolerance by 11% and PvP Damage Tolerance by 5.5%

Cooldown: 20s

Templar specialty skills (13)

Doom Shield
learned at level 22, 30s cooldown, instant, 20m range, Sword
Rushes to a target within 20m and deals 1254-1254 damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s.
100% chance to inflict Knockdown on NPC targets.

20 Stagger Gauge Damage
  • Specialty, skill level 5: Resets [Annihilate] cooldown on hit
  • Specialty, skill level 10: +200 Block for 5s on hit
  • Specialty, skill level 15: Resets cooldown on defeating an enemy
  • Specialty, skill level 20: +25% Knockdown Chance
Shield of Protection
learned at level 22, 20s cooldown, instant, Sword
Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block.
Sustained Skill
  • Specialty, skill level 5: +1 consecutive use
  • Specialty, skill level 10: Changes to mobile skill
  • Specialty, skill level 15: +20% Move Speed for 3s on Block
  • Specialty, skill level 20: Restores 10% HP once on Block
Taunt
learned at level 22, 30s cooldown, instant, 20m range, Sword
Deals 888-888 damage to a target within 20m and increases Enmity. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player.
Shrink: Reduces Accuracy by 200 and Attack by 10%

20 Stagger Gauge Damage
Mobile
  • Specialty, skill level 5: Adds 10% PvE Damage Tolerance reduction and 5% PvP Damage Tolerance reduction effect to Shrink
  • Specialty, skill level 10: +10% Shrink Attack reduction
  • Specialty, skill level 15: -5s cooldown
  • Specialty, skill level 20: +2s Taunt duration, +5s Shrink duration
Second Skin
learned at level 22, 90s cooldown, instant, Sword
Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 10s.

Unaffected by cooldown increase effects.
Mobile
  • Specialty, skill level 5: +10% all Element Tolerance for the duration
  • Specialty, skill level 10: +20% Block for the duration
  • Specialty, skill level 15: x1.5 [Ironclad Defense] effect for the duration
  • Specialty, skill level 20: +20% PvE Damage Tolerance increase and +10% PvP Damage Tolerance increase
Armor of Balance
learned at level 22, 90s cooldown, instant, Sword
Increases Impact-type Resist by 50% for 10s.
Mobile
  • Specialty, skill level 5: +20% Ailment-type, Mental-type Resist for the duration
  • Specialty, skill level 10: +20% Move Speed for the duration
  • Specialty, skill level 15: x1.5 [Warding Shield] effect for the duration
  • Specialty, skill level 20: +50% Impact-type Resist increase
Grapple
learned at level 22, 200 MP, 90s cooldown, instant, 20m range, Sword
Selects a target within 20m and deals 1045-1045 damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s.

20 Stagger Gauge Damage
  • Specialty, skill level 5: 50% chance to inflict Stun for 3s on hit
  • Specialty, skill level 10: 20% of Max HP as Protective Shield for 10s on use
  • Specialty, skill level 15: -30s cooldown
  • Specialty, skill level 20: Up to +20% PvE Damage Tolerance and +10% PvP Damage Tolerance when more targets hit
Noble Armor
learned at level 22, 120s cooldown, instant, Sword
Increases Max HP by 5.4% for 120s and immediately restores HP by 5.4% of Max HP.

Not affected by buff dispel effects.
Mobile
  • Specialty, skill level 5: +5% Defense for the duration
  • Specialty, skill level 10: x1.5 [Insulting Roar] effect for the duration
  • Specialty, skill level 15: x1.5 [Fury] effect for the duration
  • Specialty, skill level 20: +10% Incoming Heal for the duration
Comrade in Arms
learned at level 22, 120s cooldown, instant, Sword
Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 50% to the caster and 50% to the attacked party member for 6s.

Unaffected by cooldown increase effects.
  • Specialty, skill level 5: Restores 25% of Max HP once if hit during Comrade in Arms while HP is 25% or less
  • Specialty, skill level 10: x1.5 [Guarding Seal] Protective Shield effect for the duration
  • Specialty, skill level 15: x1.5 [Block Pain] effect for the duration
  • Specialty, skill level 20: Restores 50% of caster's Max HP when the effect ends
Empyrean Lord's Punishment
learned at level 22, 200 MP, 60s cooldown, instant, 20m range, Sword
Selects a target within 20m and deals 2817-2817 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s.
100% chance to inflict Stun on NPC targets.

50 Stagger Gauge Damage
  • Specialty, skill level 5: Up to +20% damage when less targets hit
  • Specialty, skill level 10: +50 Stagger Gauge Damage
  • Specialty, skill level 15: +10% PvE Damage Boost and +5% PvP Damage Boost for 10s on hit
  • Specialty, skill level 20: +25% Stun Chance
Nezekan's Shield
learned at level 22, 60s cooldown, instant, Sword
Grants a Protective Shield that blocks damage equaling 41% of Max HP for 3s to the caster and nearby party members within 40m.
  • Specialty, skill level 5: +20% all Element Tolerance for Protective Shield duration
  • Specialty, skill level 10: +2s Protective Shield duration
  • Specialty, skill level 15: +20% PvE Damage Tolerance and +10% PvP Damage Tolerance for Protective Shield duration
  • Specialty, skill level 20: Restores 20% of Max HP when Protective Shield is removed
Executing Blade
learned at level 22, 100 MP, 45s cooldown, instant, 4m range, Sword
Deals 1335-1335 damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status.

20 Stagger Gauge Damage
  • Specialty, skill level 5: -15s cooldown
  • Specialty, skill level 10: Inflict Exposed for 5s on hit
  • Specialty, skill level 15: Critical Hit on hit
  • Specialty, skill level 20: +30% damage on attacking a target inflicted with Impact-type status
Battlefield Banner
learned at level 22, 90s cooldown, instant, Sword
Increases Attack proportional to Defense for 10s.
Mobile
  • Specialty, skill level 5: +10% Multi-Hit Chance for duration
  • Specialty, skill level 10: +10% Weapon Damage Boost for duration
  • Specialty, skill level 15: +20% Attack increase proportional to Defense
  • Specialty, skill level 20: -30s cooldown
Assault Fury
learned at level 22, 120s cooldown, instant, 20m range, Sword
Selects a target within 20m and deals 951-951 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s.
100% chance to inflict Stun on NPC targets.

Increases Defense by up to 20% proportional to the number of targets hit.
  • Specialty, skill level 5: +20% Attack for 5s on hit
  • Specialty, skill level 10: 500 MP damage on hit
  • Specialty, skill level 15: +10m range
  • Specialty, skill level 20: +20% Stun Chance

Data as of 2026-10-02. Damage and healing numbers depend on the character and are not listed.

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