Templar
Every Templar skill in AION 2 with its learn level, cost, cooldown, cast time, range, effect, traits and the specialties it can take.
Classes: Gladiator · Templar · Assassin · Ranger · Sorcerer · Spiritmaster · Cleric · Chanter · Brawler
Templar active skills (18)
- Vicious Strike
- learned at level 1, instant, 4m range, Sword
Deals 79-79 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.
Nontarget, Mobile- Specialty, skill level 8: +20% MP restored
- Specialty, skill level 8: Absorbs 1% HP
- Specialty, skill level 8: +50% Multi-Hit on hit
- Specialty, skill level 12: -2s [Warding Strike] cooldown on hit
- Specialty, skill level 16: Adds [Threatening Blow] Chain Skill
- Pummel
- learned at level 1, 120 MP, instant, 4m range, Sword
Deals 279-279 damage to up to 4 enemies within 4m and increases Enmity.
3 Stagger Gauge Damage
Nontarget, Mobile- Specialty, skill level 8: -20% MP consumed
- Specialty, skill level 8: [Punishing Strike] absorbs 3% HP
- Specialty, skill level 8: Deals up to 12% more damage when less targets are hit
- Specialty, skill level 12: -1s [Punishment] cooldown on hit
- Specialty, skill level 16: [Punishing Strike] grants extra damage on hit
- Poach
- learned at level 1, 15s cooldown, instant, 20m range, Sword
Deals 49-49 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s.
100% chance to inflict Root on NPC targets.
10 Stagger Gauge Damage- Specialty, skill level 8: Moves to the target if target has Incapacitated Immunity
- Specialty, skill level 8: -20% Status Effect Resist for 5s on hit
- Specialty, skill level 8: Resets cooldown on defeating an enemy
- Specialty, skill level 12: 10% Max HP Protective Shield
- Specialty, skill level 16: 50% chance to Stun for 3s
- Shield Smite
- learned at level 3, 100 MP, 10s cooldown, instant, 4m range, Sword
Deals 173-173 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s.
100% chance to inflict Stun on NPC targets.
10 Stagger Gauge Damage
Mobile- Specialty, skill level 8: +1s Stun duration
- Specialty, skill level 8: Removes MP Cost and restores 200 MP on hit
- Specialty, skill level 8: 50% chance to trigger [Debilitating Smash] on hit
- Specialty, skill level 12: -2s cooldown
- Specialty, skill level 16: AoE Stun
- Judgment
- learned at level 4, 5s cooldown, instant, 4m range, Sword
Deals 227-227 damage to a target within 4m and increases Enmity.
5 Stagger Gauge Damage
Mobile- Specialty, skill level 8: Absorbs 1% HP
- Specialty, skill level 8: Deals extra damage on attacking a target afflicted with Impact-type status
- Specialty, skill level 8: Extra damage on hit
- Specialty, skill level 12: Critical Hit on hit
- Specialty, skill level 16: Remove cooldown
- Flash Rampage
- learned at level 5, instant, 4m range, Sword
Deals 608-608 damage to a target afflicted with Stagger within 4m and increases Enmity.- Specialty, skill level 8: Absorbs 5% HP
- Specialty, skill level 8: Restores 120 MP on hit
- Specialty, skill level 8: Changes to mobile skill
- Specialty, skill level 12: Multi-Hit on hit
- Specialty, skill level 16: -1s to all skill cooldowns on hit
- Debilitating Smash
- learned at level 7, 10s cooldown, instant, 4m range, Sword
Deals 336-336 damage to up to 4 enemies within 4m and inflicts Debilitate for 5s on Block.
Debilitate: Reduces Defense by 25%
10 Stagger Gauge Damage- Specialty, skill level 8: 30% chance to inflict Stun for 3s
- Specialty, skill level 8: +3s Debilitate duration
- Specialty, skill level 8: -60% Incoming Heal during Debilitate
- Specialty, skill level 12: Ignores Block and Evasion and lands as Multi-Hit
- Specialty, skill level 16: 25% chance to reset cooldown on Block
- Warding Strike
- learned at level 8, 200 MP, 30s cooldown, instant, 4.5m range, Sword
Deals 388-388 damage to up to 4 enemies within 5m of the caster. Immediately restores 180-198 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s.
Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10%
5 Stagger Gauge Damage
Nontarget, Mobile- Specialty, skill level 8: -5s cooldown
- Specialty, skill level 8: +100 Block during Warding
- Specialty, skill level 8: Heal over Time during Warding
- Specialty, skill level 12: Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to Warding
- Specialty, skill level 16: +10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill use
- Shield Rush
- learned at level 10, 20s cooldown, instant, 10m range, Sword
Rushes to a target within 10m and deals 258-258 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s.
100% chance to inflict Stun on NPC targets.
20 Stagger Gauge Damage- Specialty, skill level 8: Restores 300 Stamina on hit
- Specialty, skill level 8: +10m range
- Specialty, skill level 8: Changes to Charge Skill and deals AoE damage
- Specialty, skill level 12: -10s cooldown
- Specialty, skill level 16: +25% Stun Chance
- Annihilate
- learned at level 12, 200 MP, 20s cooldown, instant, 4m range, Sword
Deals 791-791 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s.
100% chance to inflict Knockdown on NPC targets.
Has a 5% chance to trigger when attacking a target with Incapacitated Immunity.
10 Stagger Gauge Damage- Specialty, skill level 8: +50% Multi-Hit on hit
- Specialty, skill level 8: +20% Knockdown Chance
- Specialty, skill level 8: +100% damage to targets with Incapacitated Immunity
- Specialty, skill level 12: -10s cooldown
- Specialty, skill level 16: Changes to AoE Skill
- Punishment
- learned at level 14, 200 MP, 30s cooldown, instant, 20m range, Sword
Selects a target within 20m and deals 1394-4184 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s.
Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10%
Max 3 Charge Levels
20-35 Stagger Gauge Damage
Charge Skill- Specialty, skill level 8: Absorbs 10% HP
- Specialty, skill level 8: Inflicts Damage over Time to target on hit
- Specialty, skill level 8: +30% Skill Speed
- Specialty, skill level 12: Changes to mobile skill
- Specialty, skill level 16: Ignores Block and Evasion and lands as a Critical Hit
- Defiance
- learned at level 16, 60s cooldown, instant, Sword
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s.
Tenacity: Grants Status Effect Immunity
Unaffected by cooldown reduction effects.
Nontarget- Specialty, skill level 8: Adds [Capture] Chain Skill
- Specialty, skill level 8: Restores 1000 Stamina on using [Defiance]
- Specialty, skill level 8: Restores 20% HP on using [Defiance]
- Specialty, skill level 12: +2s Tenacity duration
- Specialty, skill level 16: +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
- Decisive Strike
- instant, 4m range, Sword
Deals 88-88 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.
Nontarget, Mobile
- Desperate Strike
- instant, 4m range, Sword
Deals 100-100 damage to up to 4 enemies within 4m and increases Enmity. Restores 120 MP.
Nontarget, Mobile
- Punishing Strike
- 120 MP, instant, 4m range, Sword
Deals 103-103 damage to up to 4 enemies within 4m and increases Enmity.
5 Stagger Gauge Damage
Nontarget, Mobile
- Capture
- 120s cooldown, instant, 20m range, Sword
Deals 506-506 damage to an enemy within 20m. Pulls the target to inflict Root for 3s with a 75% chance to inflict Stun for 3s.
100% chance to land Stun on NPC targets.
- Blade Storm
- 200 MP, 90s cooldown, instant, 10m range, Sword
Selects a target within 10m and deals 1174-1174 damage to up to 4 enemies on the route with a 50% chance to inflict Stun for 2s.
20 Stagger Gauge Damage
- Threatening Blow
- instant, 4m range, Sword
Deals 352-352 damage to up to 4 enemies within 4m and increases Enmity. Restores 150 MP.
Nontarget, Mobile
Templar passive skills (10)
- Enhance Health
- learned at level 1, Sword
Increases the caster's HP by 250. Increases Max HP by an additional 7.5% and Incoming Heal by 6%.
- Warding Shield
- learned at level 6, Sword
Increases the caster's Block by 200 and restores 53-64 HP on Block.
Cooldown: 3s
- Punishing Benediction
- learned at level 9, Sword
Increases the caster's Critical Hit by 100 and grants Punishing Benediction for 10s when landing an attack.
Punishing Benediction: Has a 50% chance to deal 69-69 extra damage to the target when landing an attack.
Cooldown: 1s
- Ironclad Defense
- learned at level 11, Sword
Increases the caster's Defense by 7% and Endurance by 1%.
- Guarding Seal
- learned at level 13, Sword
Grants a Guarding Seal that blocks damage equaling 21% of Max HP for 30s when HP is 50% or less.
Cooldown: 60s
- Impact Hit
- learned at level 15, Sword
Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.
- Insulting Roar
- learned at level 17, Sword
Increases Enmity Boost by 100% for the caster and increases Attack by 5.5% for 5s on landing a Front Attack.
Cooldown: 5s
- Fury
- learned at level 21, Sword
Increases Front Attack Damage Boost by 0.3% for the caster, and increases PvE Damage Boost by 5.5% and PvP Damage Boost by 2.75% for 20s for the caster and party members on Block.
Cooldown: 1s
- Survival Willpower
- learned at level 23, Sword
Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks).
Damage Tolerance Increase Cooldown: 60s
Status Effect Resist Increase Cooldown: 1s
- Block Pain
- learned at level 25, Sword
Grants Block Pain for 10s when struck by an enemy.
Block Pain: Increases PvE Damage Tolerance by 11% and PvP Damage Tolerance by 5.5%
Cooldown: 20s
Templar specialty skills (13)
- Doom Shield
- learned at level 22, 30s cooldown, instant, 20m range, Sword
Rushes to a target within 20m and deals 1254-1254 damage. Has a 75% chance to inflict Knockdown for 3s. Grants a Protective Shield that blocks damage equaling 5% Max HP for 5s on hit. Triggers [Judgment] for 3s.
100% chance to inflict Knockdown on NPC targets.
20 Stagger Gauge Damage- Specialty, skill level 5: Resets [Annihilate] cooldown on hit
- Specialty, skill level 10: +200 Block for 5s on hit
- Specialty, skill level 15: Resets cooldown on defeating an enemy
- Specialty, skill level 20: +25% Knockdown Chance
- Shield of Protection
- learned at level 22, 20s cooldown, instant, Sword
Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block.
Sustained Skill- Specialty, skill level 5: +1 consecutive use
- Specialty, skill level 10: Changes to mobile skill
- Specialty, skill level 15: +20% Move Speed for 3s on Block
- Specialty, skill level 20: Restores 10% HP once on Block
- Taunt
- learned at level 22, 30s cooldown, instant, 20m range, Sword
Deals 888-888 damage to a target within 20m and increases Enmity. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player.
Shrink: Reduces Accuracy by 200 and Attack by 10%
20 Stagger Gauge Damage
Mobile- Specialty, skill level 5: Adds 10% PvE Damage Tolerance reduction and 5% PvP Damage Tolerance reduction effect to Shrink
- Specialty, skill level 10: +10% Shrink Attack reduction
- Specialty, skill level 15: -5s cooldown
- Specialty, skill level 20: +2s Taunt duration, +5s Shrink duration
- Second Skin
- learned at level 22, 90s cooldown, instant, Sword
Increases PvE Damage Tolerance by 30% and PvP Damage Tolerance by 15% for 10s.
Unaffected by cooldown increase effects.
Mobile- Specialty, skill level 5: +10% all Element Tolerance for the duration
- Specialty, skill level 10: +20% Block for the duration
- Specialty, skill level 15: x1.5 [Ironclad Defense] effect for the duration
- Specialty, skill level 20: +20% PvE Damage Tolerance increase and +10% PvP Damage Tolerance increase
- Armor of Balance
- learned at level 22, 90s cooldown, instant, Sword
Increases Impact-type Resist by 50% for 10s.
Mobile- Specialty, skill level 5: +20% Ailment-type, Mental-type Resist for the duration
- Specialty, skill level 10: +20% Move Speed for the duration
- Specialty, skill level 15: x1.5 [Warding Shield] effect for the duration
- Specialty, skill level 20: +50% Impact-type Resist increase
- Grapple
- learned at level 22, 200 MP, 90s cooldown, instant, 20m range, Sword
Selects a target within 20m and deals 1045-1045 damage to up to 4 enemies within 7m of the target, pulling them in front of the caster. Inflicts Root for 3s.
20 Stagger Gauge Damage- Specialty, skill level 5: 50% chance to inflict Stun for 3s on hit
- Specialty, skill level 10: 20% of Max HP as Protective Shield for 10s on use
- Specialty, skill level 15: -30s cooldown
- Specialty, skill level 20: Up to +20% PvE Damage Tolerance and +10% PvP Damage Tolerance when more targets hit
- Noble Armor
- learned at level 22, 120s cooldown, instant, Sword
Increases Max HP by 5.4% for 120s and immediately restores HP by 5.4% of Max HP.
Not affected by buff dispel effects.
Mobile- Specialty, skill level 5: +5% Defense for the duration
- Specialty, skill level 10: x1.5 [Insulting Roar] effect for the duration
- Specialty, skill level 15: x1.5 [Fury] effect for the duration
- Specialty, skill level 20: +10% Incoming Heal for the duration
- Comrade in Arms
- learned at level 22, 120s cooldown, instant, Sword
Increases the caster's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% and redirects damage taken by a party member within 40m each time they are attacked, sharing 50% to the caster and 50% to the attacked party member for 6s.
Unaffected by cooldown increase effects.- Specialty, skill level 5: Restores 25% of Max HP once if hit during Comrade in Arms while HP is 25% or less
- Specialty, skill level 10: x1.5 [Guarding Seal] Protective Shield effect for the duration
- Specialty, skill level 15: x1.5 [Block Pain] effect for the duration
- Specialty, skill level 20: Restores 50% of caster's Max HP when the effect ends
- Empyrean Lord's Punishment
- learned at level 22, 200 MP, 60s cooldown, instant, 20m range, Sword
Selects a target within 20m and deals 2817-2817 damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s.
100% chance to inflict Stun on NPC targets.
50 Stagger Gauge Damage- Specialty, skill level 5: Up to +20% damage when less targets hit
- Specialty, skill level 10: +50 Stagger Gauge Damage
- Specialty, skill level 15: +10% PvE Damage Boost and +5% PvP Damage Boost for 10s on hit
- Specialty, skill level 20: +25% Stun Chance
- Nezekan's Shield
- learned at level 22, 60s cooldown, instant, Sword
Grants a Protective Shield that blocks damage equaling 41% of Max HP for 3s to the caster and nearby party members within 40m.- Specialty, skill level 5: +20% all Element Tolerance for Protective Shield duration
- Specialty, skill level 10: +2s Protective Shield duration
- Specialty, skill level 15: +20% PvE Damage Tolerance and +10% PvP Damage Tolerance for Protective Shield duration
- Specialty, skill level 20: Restores 20% of Max HP when Protective Shield is removed
- Executing Blade
- learned at level 22, 100 MP, 45s cooldown, instant, 4m range, Sword
Deals 1335-1335 damage to up to 4 enemies within 4m and reduces Defense by 30% for 5s. Deals 20% more damage on attacking a target inflicted with Impact-type status.
20 Stagger Gauge Damage- Specialty, skill level 5: -15s cooldown
- Specialty, skill level 10: Inflict Exposed for 5s on hit
- Specialty, skill level 15: Critical Hit on hit
- Specialty, skill level 20: +30% damage on attacking a target inflicted with Impact-type status
- Battlefield Banner
- learned at level 22, 90s cooldown, instant, Sword
Increases Attack proportional to Defense for 10s.
Mobile- Specialty, skill level 5: +10% Multi-Hit Chance for duration
- Specialty, skill level 10: +10% Weapon Damage Boost for duration
- Specialty, skill level 15: +20% Attack increase proportional to Defense
- Specialty, skill level 20: -30s cooldown
- Assault Fury
- learned at level 22, 120s cooldown, instant, 20m range, Sword
Selects a target within 20m and deals 951-951 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s.
100% chance to inflict Stun on NPC targets.
Increases Defense by up to 20% proportional to the number of targets hit.- Specialty, skill level 5: +20% Attack for 5s on hit
- Specialty, skill level 10: 500 MP damage on hit
- Specialty, skill level 15: +10m range
- Specialty, skill level 20: +20% Stun Chance
Data as of 2026-10-02. Damage and healing numbers depend on the character and are not listed.
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