Ranger

Every Ranger skill in AION 2 with its learn level, cost, cooldown, cast time, range, effect, traits and the specialties it can take.

Classes: Gladiator · Templar · Assassin · Ranger · Sorcerer · Spiritmaster · Cleric · Chanter · Brawler

Ranger active skills (25)

Snipe
learned at level 1, instant, 20m range, Bow
Deals 47-47 Wind damage to a target within 20m and restores 120 MP.
Mobile
  • Specialty, skill level 8: +20% MP restored
  • Specialty, skill level 8: Absorbs 0.7% HP
  • Specialty, skill level 8: +50% Multi-Hit on hit
  • Specialty, skill level 12: -1s [Deadshot] cooldown on hit
  • Specialty, skill level 16: Adds [Tempest Arrow] Chain Skill
Snare Shot
learned at level 1, 150 MP, 15s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 60-60 Earth damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s.

10 Stagger Gauge Damage
  • Specialty, skill level 8: +20% Move Speed reduction
  • Specialty, skill level 8: +20% Skill Speed
  • Specialty, skill level 8: Changes to mobile skill
  • Specialty, skill level 12: Adds [Shackling Arrow] Chain Skill
  • Specialty, skill level 16: +2s Slow and Root duration
Tempest Shot
learned at level 1, 120 MP, instant, 20m range, Bow
Selects a target within 20m and deals 112-112 Wind damage to up to 4 enemies within 4m of the target.

1 Stagger Gauge Damage
Mobile
  • Specialty, skill level 8: -20% MP consumed
  • Specialty, skill level 8: +10% skill Critical Hit
  • Specialty, skill level 8: Deals up to 12% more damage when less targets are hit
  • Specialty, skill level 12: 5% chance to inflict Knock Back on Critical Hit
  • Specialty, skill level 16: +20% Skill Speed
Marking Shot
learned at level 3, 50 MP, 10s cooldown, instant, 20m range, Bow
Deals 142-142 Wind damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s.
Precision: Increases Critical Hit by 300

7 Stagger Gauge Damage
  • Specialty, skill level 8: +5% Perfect Chance for the duration
  • Specialty, skill level 8: 30% chance to inflict Knock Back on hit
  • Specialty, skill level 8: +5s duration
  • Specialty, skill level 12: +1 consecutive use
  • Specialty, skill level 16: Ignores Block and Evasion and lands as a Critical Hit
Drill Dart
learned at level 4, 5s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 112-112 Fire damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 43-43 Fire damage every 1s for 6s and reducing Incoming Heal by 60%.

Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack.

5 Stagger Gauge Damage
Mobile
  • Specialty, skill level 8: Absorbs 3% HP
  • Specialty, skill level 8: +2s Bleed duration
  • Specialty, skill level 8: +20% Skill Speed
  • Specialty, skill level 12: Multi-Hit on hit
  • Specialty, skill level 16: Activates [Drill Dart] 1 extra time
Arrow Scattershot
learned at level 5, instant, 20m range, Bow
Deals 384-384 Wind damage to a target afflicted with Stagger within 20m.
  • Specialty, skill level 8: Absorbs 5% HP
  • Specialty, skill level 8: Restores 120 MP on hit
  • Specialty, skill level 8: Changes to mobile skill
  • Specialty, skill level 12: Multi-Hit on hit
  • Specialty, skill level 16: -1s all cooldowns on hit
Gale Arrow
learned at level 7, 200 MP, 20s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 365-365 Wind damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s.
Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5%

10 Stagger Gauge Damage
  • Specialty, skill level 8: +5s duration
  • Specialty, skill level 8: 50% chance to inflict Knock Back on hit
  • Specialty, skill level 8: Changes to mobile skill
  • Specialty, skill level 12: Increases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hit
  • Specialty, skill level 16: -10s cooldown
Explosion Trap
learned at level 8, 200 MP, 20s cooldown, instant, Bow
Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 344-344 Earth damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s.
100% chance to inflict Stun on NPC targets.

10 Stagger Gauge Damage
  • Specialty, skill level 8: Pulls enemies on explosion
  • Specialty, skill level 8: +1s Stun duration
  • Specialty, skill level 8: Extra damage after 3s on hit
  • Specialty, skill level 12: +20% Stun Chance
  • Specialty, skill level 16: +1 consecutive use
Burst Arrow
learned at level 10, 20s cooldown, instant, 20m range, Bow
Selects a target afflicted with Slow or Root within 20m and deals 544-544 Wind damage to up to 4 enemies within 4m of the target.

15 Stagger Gauge Damage
  • Specialty, skill level 8: Absorbs 10% HP
  • Specialty, skill level 8: +50% Multi-Hit on hit
  • Specialty, skill level 8: Changes to mobile skill
  • Specialty, skill level 12: Up to +20% damage when less targets hit
  • Specialty, skill level 16: 25% chance to reset cooldown on hit
Suppressing Arrow
learned at level 12, 20s cooldown, instant, 20m range, Bow
Deals 362-362 Wind damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active.
100% chance to inflict Stun on NPC targets.

10 Stagger Gauge Damage
  • Specialty, skill level 8: +50% Multi-Hit on hit
  • Specialty, skill level 8: +1s Stun duration
  • Specialty, skill level 8: +20% Skill Speed
  • Specialty, skill level 12: +20% Stun Chance
  • Specialty, skill level 16: 25% chance to reset cooldown on hit
Deadshot
learned at level 14, 200 MP, 20s cooldown, instant, 20m range, Bow
Deals 599-1798 Wind damage to a target within 20m. Deals 35% more damage if the caster has Precision.

Max 3 Charge Levels
10-16 Stagger Gauge Damage
Charge Skill
  • Specialty, skill level 8: Removes MP consumed
  • Specialty, skill level 8: +30% Skill Speed
  • Specialty, skill level 8: Changes to mobile skill
  • Specialty, skill level 12: Ignores Block and Evasion and lands as Multi-Hit
  • Specialty, skill level 16: [Deadshot] grants extra damage on hit
Defiance
learned at level 16, 60s cooldown, instant, Bow
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s.
Tenacity: Grants Status Effect Immunity

Unaffected by cooldown reduction effects.
  • Specialty, skill level 8: Adds [Lightning Arrow] Chain Skill
  • Specialty, skill level 8: Restores 1000 Stamina on using [Defiance]
  • Specialty, skill level 8: Restores 20% HP on using [Defiance]
  • Specialty, skill level 12: +2s Tenacity duration
  • Specialty, skill level 16: +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
Rapid Fire
instant, 20m range, Bow
Deals 150-150 Wind damage to a target within 20m and restores 120 MP.
Mobile
Spiral Arrow
instant, 20m range, Bow
Deals 54-54 Wind damage to a target within 20m and restores 150 MP.
Mobile
Tempest Arrow
instant, 20m range, Bow
Deals 83-83 Wind damage to a target within 20m and restores 180 MP.
Mobile
Shackling Arrow
150 MP, instant, 20m range, Bow
Selects a target within 20m and deals 79-79 Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 3s.
100% chance to inflict Root on NPC targets.
Guerilla Strike
instant, 20m range, Bow
Deals 1269-1269 Wind damage to a target within 20m and the caster moves back.
Eye of Rapid Burst
3s cooldown, instant, Bow
Triggers the rapid-firing ability, reducing Bow range by 142100m but increasing Damage Boost by 3% and Physical Accuracy by 20.
Explosive Arrow
instant, 20m range, Bow
Deals 116-116 damage to a target within 20m.
Afterimage
20s cooldown, instant, Bow
Creates an Afterimage to resist one Skill Attack for 3s
Hunters Resolve_active
60s cooldown, instant, Bow
Resolves one's destined will, increasing Physical Critical Damage Boost by % for 10s.
Arrow of Space-time
60s cooldown, instant, 20m range, Bow
Fires an arrow that pierces space-time, dealing damage to up to 6 targets along its path and Damage Bonus equal to 30% of a target's missing HP.
Dust Arrow
100 MP, 20s cooldown, instant, 20m range, Bow
Deals 125-125 damage to an enemy within 20m and reduces 20 Stagger Points. Enemies have 75% chance to be inflicted with Blind for 5s.
Impact Kick
120s cooldown, instant, 4m range, Bow
Deals 518-518 damage to a target within 20m.
Lightning Arrow
120s cooldown, instant, 20m range, Bow
Deals 518-518 Wind damage to a target within 20m and inflicts Stun for 3s.

Ranger passive skills (10)

Vigilant Eye
learned at level 1, Bow
Increases the caster's Evasion by 200, Max HP by 6%, and restores 85-102 HP on Evasion.

Cooldown: 3s
Concentrated Fire
learned at level 6, Bow
Has a 50% chance to deal 56-56 Wind damage to a target taking Damage over Time.

Cooldown: 1s
Wind Vigor
learned at level 9, Bow
Increases Max Stamina by 15. Increases Move Speed by 10% for 1s when attacked.

Cooldown: 5s
Focused Eye
learned at level 11, Bow
Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%.
Hunter's Resolve
learned at level 13, Bow
Increases the caster's Critical Damage Boost by 6%.
Unyielding Resolve
learned at level 15, Bow
Increases the caster's Ailment-type Resist and Impact-type Resist by 11.2%.
Rooting Eye
learned at level 17, Bow
Has a 50% chance to deal 143-143 Wind damage when landing an attack on a target afflicted with Slow or Root.

Cooldown: 1s
Melee Fire
learned at level 21, Bow
Has a 25% chance to inflict 148-148 extra Wind damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m.

Cooldown: 1s
Revitalization Contract
learned at level 23, Bow
Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks).
Immediately restores 35% Max HP when HP is 10% or less.

Healing Cooldown: 60s
Status Effect Resist Cooldown: 1s
Hunter's Soul
learned at level 25, Bow
Has a 50% chance to deal 344-344 Wind damage on a Critical Hit.

Cooldown: 1s

Ranger specialty skills (13)

Griffon Arrow
learned at level 22, 200 MP, 45s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 964-964 Fire damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s.
Crimson Flames: Takes 578-578 Fire Damage over Time every 1s. Damage over Time amount increases when targets move.

20 Stagger Gauge Damage
  • Specialty, skill level 5: Changes to mobile skill
  • Specialty, skill level 10: +5s Damage over Time duration
  • Specialty, skill level 15: Enhanced Crimson Flames - Extra damage when hit while afflicted with Crimson Flames
  • Specialty, skill level 20: -50% Damage over Time intervals
Ambush Kick
learned at level 22, 30s cooldown, instant, 5m range, Bow
Moves behind a target within 5m and deals 857-857 Wind damage and inflicts Knock Back. The caster moves back.
  • Specialty, skill level 5: +5m Range
  • Specialty, skill level 10: 10% Max HP Protective Shield for 5s on hit
  • Specialty, skill level 15: 50% chance to inflict Stun for 3s on hit
  • Specialty, skill level 20: +50% Stun Chance
Illusory Arrow
learned at level 22, 200 MP, 30s cooldown, instant, 20m range, Bow
Deals 1099-1099 Wind damage to a target within 20m and inflicts Blind for 3s.

15 Stagger Gauge Damage
  • Specialty, skill level 5: +1s Blind duration
  • Specialty, skill level 10: Changes to AoE Skill
  • Specialty, skill level 15: Inflicts Slow for 5s on hit
  • Specialty, skill level 20: +1 consecutive use
Sealing Arrow
learned at level 22, 200 MP, 60s cooldown, instant, 20m range, Bow
Deals 1043-1043 Wind damage to a target within 20m. Has a 75% chance to inflict Seal for 5s.
100% chance to inflict Seal on NPC targets.

20 Stagger Gauge Damage
Mobile
  • Specialty, skill level 5: 50% chance to inflict Root for 5s on hit
  • Specialty, skill level 10: -1000 enemy Max Stamina for 5s on hit
  • Specialty, skill level 15: +2s Seal duration
  • Specialty, skill level 20: +25% Seal chance
Ensnaring Trap
learned at level 22, 90s cooldown, instant, Bow
Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals 1218-1218 Earth damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s.

20 Stagger Gauge Damage
  • Specialty, skill level 5: Adds [Guerilla Strike] Chain Skill
  • Specialty, skill level 10: Removes up to 2 buffs
  • Specialty, skill level 15: +1s Airborne duration
  • Specialty, skill level 20: -30s cooldown
Stealth
learned at level 22, 120s cooldown, instant, Bow
Enter Stealth for 10s.
Cannot be used in combat and the Stealth effect is removed upon entering combat.
Mobile
  • Specialty, skill level 5: Critical Hit on attack during Stealth
  • Specialty, skill level 10: +20% Move Speed for the duration
  • Specialty, skill level 15: Available in combat
  • Specialty, skill level 20: +10s Stealth duration
Bow of Blessing
learned at level 22, 120s cooldown, instant, Bow
Increases the caster's Critical Hit by 200 and Accuracy by 100 for 10s.
Mobile
  • Specialty, skill level 5: +50% Multi-Hit Chance for duration
  • Specialty, skill level 10: Increases Attack proportional to Critical Hit for the duration
  • Specialty, skill level 15: +20% Critical Damage Boost for the duration
  • Specialty, skill level 20: +7% Double Chance for the duration
Arrow Storm
learned at level 22, 200 MP, 60s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 1184-1184 Wind damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s.
100% chance to inflict Stun on NPC targets.

50 Stagger Gauge Damage
  • Specialty, skill level 5: Up to +20% max damage when more targets hit
  • Specialty, skill level 10: Inflicts Slow for 10s on hit
  • Specialty, skill level 15: +1s Stun duration
  • Specialty, skill level 20: +25% Stun Chance
Vaizel's Authority
learned at level 22, 60s cooldown, instant, Bow
Increases the caster's Attack by 20% for 10s.
Mobile
  • Specialty, skill level 5: +10% Perfect Chance for the duration
  • Specialty, skill level 10: x1.5 [Focused Eye] effect for the duration
  • Specialty, skill level 15: x1.5 [Hunter's Soul] effect for the duration
  • Specialty, skill level 20: 50% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
Mother Nature's Breath
learned at level 22, 90s cooldown, instant, Bow
Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration.
Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP.

Unaffected by cooldown increase effects.
Mobile
  • Specialty, skill level 5: Removes and grants immunity to Damage over Time effects
  • Specialty, skill level 10: x1.5 [Vigilant Eye] effect for the duration
  • Specialty, skill level 15: x1.5 [Unyielding Resolve] effect for the duration
  • Specialty, skill level 20: +20% PvE Damage Tolerance increase and +10% PvP Damage Tolerance increase
Explosive Arrow
learned at level 22, 45s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 1426-1426 Fire damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root.

20 Stagger Gauge Damage
Mobile
  • Specialty, skill level 5: -15s cooldown
  • Specialty, skill level 10: +10% additional damage to targets afflicted with Slow or Root
  • Specialty, skill level 15: Critical Hit on hit
  • Specialty, skill level 20: +20% additional damage to targets afflicted with Slow or Root
Supporting Fire
learned at level 22, 90s cooldown, instant, Bow
Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing 243-243 Wind damage and absorbing 1.5% HP.

Firing Cooldown: 0.5s
Mobile
  • Specialty, skill level 5: +25% activation chance
  • Specialty, skill level 10: +15s duration
  • Specialty, skill level 15: -30s cooldown
  • Specialty, skill level 20: Critical Hit on hit
Assault Smite
learned at level 22, 120s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 902-902 Wind damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s.
100% chance to inflict Stun on NPC targets.

Increases Defense by up to 20% proportional to the number of targets hit.
  • Specialty, skill level 5: +20% Attack for 5s on hit
  • Specialty, skill level 10: 500 MP damage on hit
  • Specialty, skill level 15: +10m range
  • Specialty, skill level 20: +20% Stun Chance

Data as of 2026-10-02. Damage and healing numbers depend on the character and are not listed.

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