Ranger
Every Ranger skill in AION 2 with its learn level, cost, cooldown, cast time, range, effect, traits and the specialties it can take.
Classes: Gladiator · Templar · Assassin · Ranger · Sorcerer · Spiritmaster · Cleric · Chanter · Brawler
Ranger active skills (25)
- Snipe
- learned at level 1, instant, 20m range, Bow
Deals 47-47 Wind damage to a target within 20m and restores 120 MP.
Mobile- Specialty, skill level 8: +20% MP restored
- Specialty, skill level 8: Absorbs 0.7% HP
- Specialty, skill level 8: +50% Multi-Hit on hit
- Specialty, skill level 12: -1s [Deadshot] cooldown on hit
- Specialty, skill level 16: Adds [Tempest Arrow] Chain Skill
- Snare Shot
- learned at level 1, 150 MP, 15s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 60-60 Earth damage to up to 4 enemies within 4m of the target. Inflicts Slow, reducing Move Speed by 40% for 5s.
10 Stagger Gauge Damage- Specialty, skill level 8: +20% Move Speed reduction
- Specialty, skill level 8: +20% Skill Speed
- Specialty, skill level 8: Changes to mobile skill
- Specialty, skill level 12: Adds [Shackling Arrow] Chain Skill
- Specialty, skill level 16: +2s Slow and Root duration
- Tempest Shot
- learned at level 1, 120 MP, instant, 20m range, Bow
Selects a target within 20m and deals 112-112 Wind damage to up to 4 enemies within 4m of the target.
1 Stagger Gauge Damage
Mobile- Specialty, skill level 8: -20% MP consumed
- Specialty, skill level 8: +10% skill Critical Hit
- Specialty, skill level 8: Deals up to 12% more damage when less targets are hit
- Specialty, skill level 12: 5% chance to inflict Knock Back on Critical Hit
- Specialty, skill level 16: +20% Skill Speed
- Marking Shot
- learned at level 3, 50 MP, 10s cooldown, instant, 20m range, Bow
Deals 142-142 Wind damage to a target within 20m. Moves the caster in the input direction and grants Precision for 10s.
Precision: Increases Critical Hit by 300
7 Stagger Gauge Damage- Specialty, skill level 8: +5% Perfect Chance for the duration
- Specialty, skill level 8: 30% chance to inflict Knock Back on hit
- Specialty, skill level 8: +5s duration
- Specialty, skill level 12: +1 consecutive use
- Specialty, skill level 16: Ignores Block and Evasion and lands as a Critical Hit
- Drill Dart
- learned at level 4, 5s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 112-112 Fire damage to up to 4 enemies within 4m of the target and restores 100 MP on landing a Critical Hit. Inflicts Bleed on targets, dealing 43-43 Fire damage every 1s for 6s and reducing Incoming Heal by 60%.
Incoming Heal reduction from [Drill Dart], [Debilitating Smash], and [Firestorm] does not stack.
5 Stagger Gauge Damage
Mobile- Specialty, skill level 8: Absorbs 3% HP
- Specialty, skill level 8: +2s Bleed duration
- Specialty, skill level 8: +20% Skill Speed
- Specialty, skill level 12: Multi-Hit on hit
- Specialty, skill level 16: Activates [Drill Dart] 1 extra time
- Arrow Scattershot
- learned at level 5, instant, 20m range, Bow
Deals 384-384 Wind damage to a target afflicted with Stagger within 20m.- Specialty, skill level 8: Absorbs 5% HP
- Specialty, skill level 8: Restores 120 MP on hit
- Specialty, skill level 8: Changes to mobile skill
- Specialty, skill level 12: Multi-Hit on hit
- Specialty, skill level 16: -1s all cooldowns on hit
- Gale Arrow
- learned at level 7, 200 MP, 20s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 365-365 Wind damage to up to 4 enemies within 4m of the target. Grants Gale to the caster for 10s.
Gale: Increases Combat Speed by 7%, PvE Damage Boost by 7%, and PvP Damage Boost by 3.5%
10 Stagger Gauge Damage- Specialty, skill level 8: +5s duration
- Specialty, skill level 8: 50% chance to inflict Knock Back on hit
- Specialty, skill level 8: Changes to mobile skill
- Specialty, skill level 12: Increases Combat Speed, PvE Damage Boost, and PvP Damage Boost when less targets hit
- Specialty, skill level 16: -10s cooldown
- Explosion Trap
- learned at level 8, 200 MP, 20s cooldown, instant, Bow
Sets an explosive trap at the caster's location. The trap lasts for 10 seconds and deals 344-344 Earth damage to up to 4 enemies within 5m when stepped on. Has a 40% chance to inflict Stun for 3s.
100% chance to inflict Stun on NPC targets.
10 Stagger Gauge Damage- Specialty, skill level 8: Pulls enemies on explosion
- Specialty, skill level 8: +1s Stun duration
- Specialty, skill level 8: Extra damage after 3s on hit
- Specialty, skill level 12: +20% Stun Chance
- Specialty, skill level 16: +1 consecutive use
- Burst Arrow
- learned at level 10, 20s cooldown, instant, 20m range, Bow
Selects a target afflicted with Slow or Root within 20m and deals 544-544 Wind damage to up to 4 enemies within 4m of the target.
15 Stagger Gauge Damage- Specialty, skill level 8: Absorbs 10% HP
- Specialty, skill level 8: +50% Multi-Hit on hit
- Specialty, skill level 8: Changes to mobile skill
- Specialty, skill level 12: Up to +20% damage when less targets hit
- Specialty, skill level 16: 25% chance to reset cooldown on hit
- Suppressing Arrow
- learned at level 12, 20s cooldown, instant, 20m range, Bow
Deals 362-362 Wind damage to a target within 20m with a 40% chance to inflict Stun for 3s while Precision is active.
100% chance to inflict Stun on NPC targets.
10 Stagger Gauge Damage- Specialty, skill level 8: +50% Multi-Hit on hit
- Specialty, skill level 8: +1s Stun duration
- Specialty, skill level 8: +20% Skill Speed
- Specialty, skill level 12: +20% Stun Chance
- Specialty, skill level 16: 25% chance to reset cooldown on hit
- Deadshot
- learned at level 14, 200 MP, 20s cooldown, instant, 20m range, Bow
Deals 599-1798 Wind damage to a target within 20m. Deals 35% more damage if the caster has Precision.
Max 3 Charge Levels
10-16 Stagger Gauge Damage
Charge Skill- Specialty, skill level 8: Removes MP consumed
- Specialty, skill level 8: +30% Skill Speed
- Specialty, skill level 8: Changes to mobile skill
- Specialty, skill level 12: Ignores Block and Evasion and lands as Multi-Hit
- Specialty, skill level 16: [Deadshot] grants extra damage on hit
- Defiance
- learned at level 16, 60s cooldown, instant, Bow
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s.
Tenacity: Grants Status Effect Immunity
Unaffected by cooldown reduction effects.- Specialty, skill level 8: Adds [Lightning Arrow] Chain Skill
- Specialty, skill level 8: Restores 1000 Stamina on using [Defiance]
- Specialty, skill level 8: Restores 20% HP on using [Defiance]
- Specialty, skill level 12: +2s Tenacity duration
- Specialty, skill level 16: +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
- Rapid Fire
- instant, 20m range, Bow
Deals 150-150 Wind damage to a target within 20m and restores 120 MP.
Mobile
- Spiral Arrow
- instant, 20m range, Bow
Deals 54-54 Wind damage to a target within 20m and restores 150 MP.
Mobile
- Tempest Arrow
- instant, 20m range, Bow
Deals 83-83 Wind damage to a target within 20m and restores 180 MP.
Mobile
- Shackling Arrow
- 150 MP, instant, 20m range, Bow
Selects a target within 20m and deals 79-79 Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 3s.
100% chance to inflict Root on NPC targets.
- Guerilla Strike
- instant, 20m range, Bow
Deals 1269-1269 Wind damage to a target within 20m and the caster moves back.
- Eye of Rapid Burst
- 3s cooldown, instant, Bow
Triggers the rapid-firing ability, reducing Bow range by 142100m but increasing Damage Boost by 3% and Physical Accuracy by 20.
- Explosive Arrow
- instant, 20m range, Bow
Deals 116-116 damage to a target within 20m.
- Afterimage
- 20s cooldown, instant, Bow
Creates an Afterimage to resist one Skill Attack for 3s
- Hunters Resolve_active
- 60s cooldown, instant, Bow
Resolves one's destined will, increasing Physical Critical Damage Boost by % for 10s.
- Arrow of Space-time
- 60s cooldown, instant, 20m range, Bow
Fires an arrow that pierces space-time, dealing damage to up to 6 targets along its path and Damage Bonus equal to 30% of a target's missing HP.
- Dust Arrow
- 100 MP, 20s cooldown, instant, 20m range, Bow
Deals 125-125 damage to an enemy within 20m and reduces 20 Stagger Points. Enemies have 75% chance to be inflicted with Blind for 5s.
- Impact Kick
- 120s cooldown, instant, 4m range, Bow
Deals 518-518 damage to a target within 20m.
- Lightning Arrow
- 120s cooldown, instant, 20m range, Bow
Deals 518-518 Wind damage to a target within 20m and inflicts Stun for 3s.
Ranger passive skills (10)
- Vigilant Eye
- learned at level 1, Bow
Increases the caster's Evasion by 200, Max HP by 6%, and restores 85-102 HP on Evasion.
Cooldown: 3s
- Concentrated Fire
- learned at level 6, Bow
Has a 50% chance to deal 56-56 Wind damage to a target taking Damage over Time.
Cooldown: 1s
- Wind Vigor
- learned at level 9, Bow
Increases Max Stamina by 15. Increases Move Speed by 10% for 1s when attacked.
Cooldown: 5s
- Focused Eye
- learned at level 11, Bow
Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%.
- Hunter's Resolve
- learned at level 13, Bow
Increases the caster's Critical Damage Boost by 6%.
- Unyielding Resolve
- learned at level 15, Bow
Increases the caster's Ailment-type Resist and Impact-type Resist by 11.2%.
- Rooting Eye
- learned at level 17, Bow
Has a 50% chance to deal 143-143 Wind damage when landing an attack on a target afflicted with Slow or Root.
Cooldown: 1s
- Melee Fire
- learned at level 21, Bow
Has a 25% chance to inflict 148-148 extra Wind damage when landing an attack. Has a 5% chance to inflict Knock Back when landing an attack on a target within 5m.
Cooldown: 1s
- Revitalization Contract
- learned at level 23, Bow
Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks).
Immediately restores 35% Max HP when HP is 10% or less.
Healing Cooldown: 60s
Status Effect Resist Cooldown: 1s
- Hunter's Soul
- learned at level 25, Bow
Has a 50% chance to deal 344-344 Wind damage on a Critical Hit.
Cooldown: 1s
Ranger specialty skills (13)
- Griffon Arrow
- learned at level 22, 200 MP, 45s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 964-964 Fire damage to up to 4 enemies within 4m. Inflicts Crimson Flames for 10s.
Crimson Flames: Takes 578-578 Fire Damage over Time every 1s. Damage over Time amount increases when targets move.
20 Stagger Gauge Damage- Specialty, skill level 5: Changes to mobile skill
- Specialty, skill level 10: +5s Damage over Time duration
- Specialty, skill level 15: Enhanced Crimson Flames - Extra damage when hit while afflicted with Crimson Flames
- Specialty, skill level 20: -50% Damage over Time intervals
- Ambush Kick
- learned at level 22, 30s cooldown, instant, 5m range, Bow
Moves behind a target within 5m and deals 857-857 Wind damage and inflicts Knock Back. The caster moves back.- Specialty, skill level 5: +5m Range
- Specialty, skill level 10: 10% Max HP Protective Shield for 5s on hit
- Specialty, skill level 15: 50% chance to inflict Stun for 3s on hit
- Specialty, skill level 20: +50% Stun Chance
- Illusory Arrow
- learned at level 22, 200 MP, 30s cooldown, instant, 20m range, Bow
Deals 1099-1099 Wind damage to a target within 20m and inflicts Blind for 3s.
15 Stagger Gauge Damage- Specialty, skill level 5: +1s Blind duration
- Specialty, skill level 10: Changes to AoE Skill
- Specialty, skill level 15: Inflicts Slow for 5s on hit
- Specialty, skill level 20: +1 consecutive use
- Sealing Arrow
- learned at level 22, 200 MP, 60s cooldown, instant, 20m range, Bow
Deals 1043-1043 Wind damage to a target within 20m. Has a 75% chance to inflict Seal for 5s.
100% chance to inflict Seal on NPC targets.
20 Stagger Gauge Damage
Mobile- Specialty, skill level 5: 50% chance to inflict Root for 5s on hit
- Specialty, skill level 10: -1000 enemy Max Stamina for 5s on hit
- Specialty, skill level 15: +2s Seal duration
- Specialty, skill level 20: +25% Seal chance
- Ensnaring Trap
- learned at level 22, 90s cooldown, instant, Bow
Sets an explosive trap at the caster's location. The trap lasts for 30 seconds and deals 1218-1218 Earth damage to up to 4 enemies within 5m when stepped on. Inflicts Airborne for 3s.
20 Stagger Gauge Damage- Specialty, skill level 5: Adds [Guerilla Strike] Chain Skill
- Specialty, skill level 10: Removes up to 2 buffs
- Specialty, skill level 15: +1s Airborne duration
- Specialty, skill level 20: -30s cooldown
- Stealth
- learned at level 22, 120s cooldown, instant, Bow
Enter Stealth for 10s.
Cannot be used in combat and the Stealth effect is removed upon entering combat.
Mobile- Specialty, skill level 5: Critical Hit on attack during Stealth
- Specialty, skill level 10: +20% Move Speed for the duration
- Specialty, skill level 15: Available in combat
- Specialty, skill level 20: +10s Stealth duration
- Bow of Blessing
- learned at level 22, 120s cooldown, instant, Bow
Increases the caster's Critical Hit by 200 and Accuracy by 100 for 10s.
Mobile- Specialty, skill level 5: +50% Multi-Hit Chance for duration
- Specialty, skill level 10: Increases Attack proportional to Critical Hit for the duration
- Specialty, skill level 15: +20% Critical Damage Boost for the duration
- Specialty, skill level 20: +7% Double Chance for the duration
- Arrow Storm
- learned at level 22, 200 MP, 60s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 1184-1184 Wind damage to up to 4 enemies within 4m of the target. Has a 50% chance to inflict Stun for 3s.
100% chance to inflict Stun on NPC targets.
50 Stagger Gauge Damage- Specialty, skill level 5: Up to +20% max damage when more targets hit
- Specialty, skill level 10: Inflicts Slow for 10s on hit
- Specialty, skill level 15: +1s Stun duration
- Specialty, skill level 20: +25% Stun Chance
- Vaizel's Authority
- learned at level 22, 60s cooldown, instant, Bow
Increases the caster's Attack by 20% for 10s.
Mobile- Specialty, skill level 5: +10% Perfect Chance for the duration
- Specialty, skill level 10: x1.5 [Focused Eye] effect for the duration
- Specialty, skill level 15: x1.5 [Hunter's Soul] effect for the duration
- Specialty, skill level 20: 50% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
- Mother Nature's Breath
- learned at level 22, 90s cooldown, instant, Bow
Increases the caster's PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and Critical Hit Resist by 200 for 6s. Grants Mother Nature's Embrace for the duration.
Mother Nature's Embrace: The caster has a 50% chance to absorb 25% of damage taken as HP.
Unaffected by cooldown increase effects.
Mobile- Specialty, skill level 5: Removes and grants immunity to Damage over Time effects
- Specialty, skill level 10: x1.5 [Vigilant Eye] effect for the duration
- Specialty, skill level 15: x1.5 [Unyielding Resolve] effect for the duration
- Specialty, skill level 20: +20% PvE Damage Tolerance increase and +10% PvP Damage Tolerance increase
- Explosive Arrow
- learned at level 22, 45s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 1426-1426 Fire damage to up to 4 enemies within 4m. Increases damage by 20% to targets afflicted with Slow or Root.
20 Stagger Gauge Damage
Mobile- Specialty, skill level 5: -15s cooldown
- Specialty, skill level 10: +10% additional damage to targets afflicted with Slow or Root
- Specialty, skill level 15: Critical Hit on hit
- Specialty, skill level 20: +20% additional damage to targets afflicted with Slow or Root
- Supporting Fire
- learned at level 22, 90s cooldown, instant, Bow
Summons an orb that provides supporting fire for 15s near the caster. The orb has a 25% chance to fire a shot dealing 243-243 Wind damage and absorbing 1.5% HP.
Firing Cooldown: 0.5s
Mobile- Specialty, skill level 5: +25% activation chance
- Specialty, skill level 10: +15s duration
- Specialty, skill level 15: -30s cooldown
- Specialty, skill level 20: Critical Hit on hit
- Assault Smite
- learned at level 22, 120s cooldown, instant, 20m range, Bow
Selects a target within 20m and deals 902-902 Wind damage to up to 4 enemies within 4m of the target. Has a 30% chance to inflict Stun for 3s.
100% chance to inflict Stun on NPC targets.
Increases Defense by up to 20% proportional to the number of targets hit.- Specialty, skill level 5: +20% Attack for 5s on hit
- Specialty, skill level 10: 500 MP damage on hit
- Specialty, skill level 15: +10m range
- Specialty, skill level 20: +20% Stun Chance
Data as of 2026-10-02. Damage and healing numbers depend on the character and are not listed.
Shugo.GG home · Database · Items · Timers