Assassin

Every Assassin skill in AION 2 with its learn level, cost, cooldown, cast time, range, effect, traits and the specialties it can take.

Classes: Gladiator · Templar · Assassin · Ranger · Sorcerer · Spiritmaster · Cleric · Chanter · Brawler

Assassin active skills (24)

Quick Slice
learned at level 1, instant, 4m range, Dagger
Deals 122-122 damage to up to 4 enemies within 4m and restores 100 MP.
Nontarget, Mobile
  • Specialty, skill level 8: +20% MP restored
  • Specialty, skill level 8: Absorbs 0.7% HP
  • Specialty, skill level 8: +50% Multi-Hit on hit
  • Specialty, skill level 12: -1s [Insignia Explosion] cooldown on hit
  • Specialty, skill level 16: Ignores Block and Evasion and lands as a Critical Hit
Shadowstrike
learned at level 1, 150 MP, 20s cooldown, instant, 20m range, Dagger
Moves behind a target within 20m and deals 52-52 damage, rotates, and inflicts Stun for 3s.

10 Stagger Gauge Damage
  • Specialty, skill level 8: +1s Stun duration
  • Specialty, skill level 8: +20% caster Critical Damage Boost for 10s on hit
  • Specialty, skill level 8: 50% chance to inflict Seal for 5s on hit
  • Specialty, skill level 12: 50% chance to inflict Root for 5s on hit
  • Specialty, skill level 16: Changes to AoE Skill
Savage Roar
learned at level 1, 120 MP, instant, 4m range, Dagger
Deals 68-68 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s.

2 Stagger Gauge Damage
Nontarget, Mobile
  • Specialty, skill level 8: -20% MP consumed
  • Specialty, skill level 8: +20% Skill Speed
  • Specialty, skill level 8: Deals up to 12% more damage when less targets are hit
  • Specialty, skill level 12: -1s [Shadowstrike] cooldown on hit
  • Specialty, skill level 16: Pulls nearby targets on using [Savage Smash]
Ambush
learned at level 3, 100 MP, 10s cooldown, instant, 4m range, Dagger
Deals 126-126 damage to a target within 4m. Increases damage by 30% on landing as a Back attack.

7 Stagger Gauge Damage
  • Specialty, skill level 8: Engraves 2 Insignias for 10s on landing as a Back attack
  • Specialty, skill level 8: Absorbs 3% HP
  • Specialty, skill level 8: Breaks Protective Shields on hit
  • Specialty, skill level 12: 50% chance to trigger [Whirlwind Slice] on hit
  • Specialty, skill level 16: +2 consecutive uses
Heart Gore
learned at level 4, 5s cooldown, instant, 4m range, Dagger
Triggers on landing a Critical Hit, dealing 111-111 damage to up to 4 enemies within 4m and restores 100 MP.

5 Stagger Gauge Damage
Mobile
  • Specialty, skill level 8: Absorbs 0.7% HP
  • Specialty, skill level 8: Engraves 1 Insignia for 10s on hit
  • Specialty, skill level 8: Up to +20% Critical Hit when less targets hit
  • Specialty, skill level 12: Multi-Hit on hit
  • Specialty, skill level 16: Resets [Heart Gore] cooldown on landing a Critical Hit
Storm Rampage
learned at level 5, instant, 4m range, Dagger
Deals 428-428 damage to a target afflicted with Stagger within 4m.
  • Specialty, skill level 8: Absorbs 5% HP
  • Specialty, skill level 8: Restores 120 MP on hit
  • Specialty, skill level 8: Changes to mobile skill
  • Specialty, skill level 12: Multi-Hit on hit
  • Specialty, skill level 16: -1s all skill cooldowns on hit
Whirlwind Slice
learned at level 7, 10s cooldown, instant, 4m range, Dagger
Deals 300-300 damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion.
100% to inflict Stun on NPC targets.

7 Stagger Gauge Damage
  • Specialty, skill level 8: +50% Multi-Hit on hit
  • Specialty, skill level 8: Changes to AoE damage
  • Specialty, skill level 8: +16m range
  • Specialty, skill level 12: +20% Stun Chance
  • Specialty, skill level 16: 25% chance to reset [Whirlwind Slice] cooldown on Evasion
Flash Slice
learned at level 8, 50 MP, 10s cooldown, instant, 4m range, Dagger
Moves to the opposite side of a target within 4m and deals 181-181 damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s.
100% chance to inflict Blind on NPC targets.

7 Stagger Gauge Damage
  • Specialty, skill level 8: +2s Blind duration
  • Specialty, skill level 8: +6m Range
  • Specialty, skill level 8: Up to +20% damage when more targets hit
  • Specialty, skill level 12: +1 consecutive use
  • Specialty, skill level 16: 50% chance to rotate and inflict Stun for 3s on hitting a target afflicted with Blind
Infiltrate
learned at level 10, 20s cooldown, instant, 10m range, Dagger
Moves behind a target within 10m and deals 478-478 damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying.
100% chance to inflict Blind on NPC targets.

10 Stagger Gauge Damage
  • Specialty, skill level 8: Restores 300 Stamina on landing [Infiltrate]
  • Specialty, skill level 8: +10m [Infiltrate] range
  • Specialty, skill level 8: Breaks Protective Shields on landing [Infiltrate]
  • Specialty, skill level 12: Adds [Dark Strike] Chain Skill
  • Specialty, skill level 16: +20% [Infiltrate] Blind Chance
Shadow Fall
learned at level 12, 100 MP, 20s cooldown, instant, 10m range, Dagger
Moves to a target afflicted with Stun within 10m, deals 465-465 damage, and inflicts Knockdown for 3s.
Has a 5% chance to trigger on attacking a target with Incapacitated Immunity.

10 Stagger Gauge Damage
  • Specialty, skill level 8: Absorbs 10% HP
  • Specialty, skill level 8: Engraves 3 Insignias for 10s on hit
  • Specialty, skill level 8: -5s cooldown
  • Specialty, skill level 12: +1s Knockdown duration
  • Specialty, skill level 16: Can be used on targets afflicted with Blind
Insignia Explosion
learned at level 14, 200 MP, 10s cooldown, instant, 20m range, Dagger
Selects a target within 20m and deals 663-663 damage to up to 4 enemies within 4m, inflicting Stun for 3s.
Stun chance is doubled on NPC targets.

Damage and Stun chance increase based on Insignia stacks.
1 stack: 742-742 damage, 10% Stun chance
2 stacks: 822-822 damage, 20% Stun chance
3 stacks: 902-902 damage, 30% Stun chance
4 stacks: 981-981 damage, 40% Stun chance
5 stacks: 1061-1061 damage, 50% Stun chance

7 Stagger Gauge Damage
Mobile
  • Specialty, skill level 8: Adds rotate effect
  • Specialty, skill level 8: +50% Multi-Hit on hit
  • Specialty, skill level 8: Keep 2 stacks of Insignias after [Insignia Explosion]
  • Specialty, skill level 12: +1s Stun duration
  • Specialty, skill level 16: -3s cooldown
Defiance
learned at level 16, 60s cooldown, instant, Dagger
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s.
Tenacity: Grants Status Effect Immunity

Unaffected by cooldown reduction effects.
<Unique>Nontarget
  • Specialty, skill level 8: Adds [Storm Slice] Chain Skill
  • Specialty, skill level 8: Restores 1000 Stamina on using [Defiance]
  • Specialty, skill level 8: Restores 20% HP on using [Defiance]
  • Specialty, skill level 12: +2s Tenacity duration
  • Specialty, skill level 16: +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
Breaking Slice
instant, 4m range, Dagger
Deals 195-195 damage to up to 4 enemies within 4m and restores 105 MP.
Nontarget, Mobile
Swift Slice
instant, 4m range, Dagger
Deals 292-292 damage to up to 4 enemies within 4m and restores 120 MP.
Nontarget, Mobile
Shadowblade Pursuit
instant, 20m range, Dagger
Moves to a target within 20m and deals 856-856 damage.

15 Stagger Gauge Damage
Savage Back Kick
120 MP, instant, 4m range, Dagger
Deals 146-146 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s.

2 Stagger Gauge Damage
Nontarget, Mobile
Savage Smash
120 MP, instant, 4m range, Dagger
Deals 78-78 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s.

2 Stagger Gauge Damage
Nontarget, Mobile
Frenzied Accord
120s cooldown, instant, Dagger
Increases PvE Damage Boost by 20% and PvP Damage Boost by 10% for the caster and nearby party members within 40m for 10s.
Mobile
Apply Poison
30s cooldown, instant, Dagger
Has a 20% chance to inflict Poison on the target on hit, taking Damage over Time of 233-233 every 1s for 6s.
Mobile
Surging Bloodlust
60s cooldown, instant, Dagger
Increases damage of 1 skill by 120% and restores 300 MP for 10s.
Mobile
Aerial Slaughter
150 MP, instant, 4m range, Dagger
Deals 5024-5024 damage to a target within 4m, making them fall and inflicting Knockdown for 3s.
Prepare to Assassinate
300s cooldown, instant, Dagger
Grants Stealth for 20s.
Cannot be used in combat and the effect is removed upon entering combat.
Mobile
Storm Slice
120s cooldown, instant, 4m range, Dagger
Deals 518-518 damage to up to 4 targets within 4m and rotates and inflicts Stun for 3s.
Nontarget
Dark Strike
instant, 4m range, Dagger
Deals 622-622 damage to a target within 4m and push them for 10m.

Assassin passive skills (10)

Heightened Sixth Sense
learned at level 1, Dagger
Increases the caster's Evasion by 200 and HP by 150. Increases Max HP by an extra 6% and restores 85-102 HP on Evasion.

Cooldown: 3s
Exploit Weakness
learned at level 6, Dagger
Increases caster's Critical Hit by 100. Has a 25% chance to increase Attack by 5.5% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 17-17 damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks).

Clone cooldown: 1s
Attack increase cooldown: 1s
Apply Poison
learned at level 9, Dagger
Has a 15% chance to reduce the target's Incoming Heal by 12% and inflict Poison for 10s on landing an attack. Poison deals ~ Damage over Time every 1s.

Cooldown: 1s
Rear Smite
learned at level 11, Dagger
Increases the caster's Back Attack Damage Boost by 3%, PvE Damage Boost by 3%, and PvP Damage Boost by 1.5%.
Assault Stance
learned at level 13, Dagger
Increases the caster's Critical Damage Boost by 6%.
Impact Hit
learned at level 15, Dagger
Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.
Ambush Stance
learned at level 17, Dagger
Grants Ambush Stance for 10s when using skills that rush or involve movement.
Ambush Stance: Has a 50% chance to deal 152-152 damage on landing an attack.

Cooldown: 1s
Defense Break
learned at level 21, Dagger
Reduces the target's Defense by 12% and Status Effect Resist by 11% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status.

Cooldown: 20s
Revitalization Contract
learned at level 23, Dagger
Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks).
Immediately restores 35% Max HP when HP is 10% or less.

Healing Cooldown: 60s
Status Effect Resist Cooldown: 1s
Determination
learned at level 25, Dagger
Deals 228-228 damage when landing an attack on a target with 30% HP or less.

Cooldown: 1s

Assassin specialty skills (13)

Throw Shadowblade
learned at level 22, 30s cooldown, instant, 20m range, Dagger
Deals 778-778 damage to a target within 20m and inflicts Slow, which reduces Move Speed by 40% for 5s.

15 Stagger Gauge Damage
Mobile
  • Specialty, skill level 5: Adds [Shadowblade Pursuit] Chain Skill
  • Specialty, skill level 10: Resets cooldown on defeating an enemy
  • Specialty, skill level 15: Critical Hit on hit
  • Specialty, skill level 20: Changes to AoE Skill
Evasion Stance
learned at level 22, 20s cooldown, instant, Dagger
Grants guaranteed evasion of all damage for a brief duration. Restores 110 MP and Stamina once on Evasion.
Sustained Skill
  • Specialty, skill level 5: +1 consecutive use
  • Specialty, skill level 10: Changes to mobile skill
  • Specialty, skill level 15: +20% Move Speed for 3s on Evasion
  • Specialty, skill level 20: Restore 10% HP once after successfully evading
Shadowstep
learned at level 22, 100 MP, 45s cooldown, instant, 4m range, Dagger
Deals 832-832 damage to a target within 4m. The caster moves back and gains Stealth for 3s.
  • Specialty, skill level 5: 40% chance to rotate and inflict Stun for 3s on hit
  • Specialty, skill level 10: Engraves 5 Insignias for 10s on hit
  • Specialty, skill level 15: +200 Evasion for 10s on use
  • Specialty, skill level 20: -15s cooldown
Shadow Walk
learned at level 22, 120s cooldown, instant, Dagger
Grants Stealth for 20s.
Cannot be used in combat and the effect is removed upon entering combat.
Mobile
  • Specialty, skill level 5: Critical Hit on attack during Stealth
  • Specialty, skill level 10: +20% Move Speed for the duration
  • Specialty, skill level 15: Available in combat
  • Specialty, skill level 20: Resets cooldown on player kill assists
Aerial Bind
learned at level 22, 150 MP, 120s cooldown, instant, 4m range, Dagger
Deals 2511-2511 damage to a target within 4m, with a 50% chance to inflict Airborne for 3s. Has a 100% chance to inflict Airborne for 3s on targets with 5 stacks of Insignia.
100% chance to inflict Airborne on NPC targets.

20 Stagger Gauge Damage
  • Specialty, skill level 5: +16m [Aerial Bind] range
  • Specialty, skill level 10: Adds [Aerial Slaughter] Chain Skill
  • Specialty, skill level 15: x1.5 [Ambush Stance] effect for 10s on first strike of [Aerial Bind]
  • Specialty, skill level 20: -30s cooldown
Smoke Bomb
learned at level 22, 100 MP, 30s cooldown, instant, 10m range, Dagger
Deals 966-966 to a target within 10m and inflicts Blind for 5s.

15 Stagger Gauge Damage
Mobile
  • Specialty, skill level 5: +10m range
  • Specialty, skill level 10: Changes to AoE Skill
  • Specialty, skill level 15: Inflicts Slow for 5s on hit
  • Specialty, skill level 20: +1 consecutive use
Savage Fang
learned at level 22, 200 MP, 60s cooldown, instant, 4m range, Dagger
Deals 3222-3222 damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s.

50 Stagger Gauge Damage
  • Specialty, skill level 5: Up to +20% damage when more targets hit
  • Specialty, skill level 10: +50 Stagger Gauge Damage
  • Specialty, skill level 15: +10% PvE Damage Boost and +5% PvP Damage Boost for 10s on hit
  • Specialty, skill level 20: Critical Hit on hit
Spiral Slice
learned at level 22, 200 MP, 90s cooldown, instant, 20m range, Dagger
Rushes to a target within 20m and deals 1074-1074 damage, removing 1 buff.

Deals 386-386 extra damage based on the number of buffs removed.

20 Stagger Gauge Damage
  • Specialty, skill level 5: Removes up to 2 buffs
  • Specialty, skill level 10: Rotates and inflicts Stun for 3s when removing 2 or more buffs
  • Specialty, skill level 15: Removes up to 3 buffs
  • Specialty, skill level 20: -30s cooldown
Triniel's Dagger
learned at level 22, 200 MP, 45s cooldown, instant, 4m range, Dagger
Deals 1374-1374 damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target.

20 Stagger Gauge Damage
  • Specialty, skill level 5: Changes to mobile skill
  • Specialty, skill level 10: -10% all skill cooldowns on hit
  • Specialty, skill level 15: Resets cooldown on defeating an enemy with [Triniel's Dagger]
  • Specialty, skill level 20: +3% all skill cooldowns
Illusive Clone
learned at level 22, 200 MP, 90s cooldown, instant, Dagger
Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 10s.
Mobile
  • Specialty, skill level 5: +10% Status Effect Chance for the duration
  • Specialty, skill level 10: +20% Critical Damage Boost for the duration
  • Specialty, skill level 15: x1.5 [Exploit Weakness] effect for the duration
  • Specialty, skill level 20: 50% chance to deal extra damage on Critical Hit for the duration
Evasion Contract
learned at level 22, 90s cooldown, instant, Dagger
Removes Slow and Root from the caster and increases the caster's Evasion by 200 for 10s. Grants Slow and Root Immunity.

Unaffected by cooldown increase effects.
Mobile
  • Specialty, skill level 5: 25% chance of Projectile Immunity for the duration
  • Specialty, skill level 10: +30% Move Speed for the duration
  • Specialty, skill level 15: 50% chance to reduce all skill cooldowns by 1s on Evasion for the duration
  • Specialty, skill level 20: +100 Evasion increase
Swift Contract
learned at level 22, 60s cooldown, instant, Dagger
Increases the caster's Combat Speed by 20% for 10s.
Mobile
  • Specialty, skill level 5: -20% MP Cost for the duration
  • Specialty, skill level 10: x1.5 [Rear Smite] effect for the duration
  • Specialty, skill level 15: x1.5 [Assault Stance] effect for the duration
  • Specialty, skill level 20: +10% additional Combat Speed
Assault Ambush
learned at level 22, 120s cooldown, instant, 20m range, Dagger
Selects a target within 20m and deals 977-977 damage to up to 4 enemies within 4m, with a 30% chance to inflict Blind for 5s.
100% chance to inflict Blind on NPC targets.

Increases Defense by up to 20% proportional to the number of targets hit.
  • Specialty, skill level 5: +20% Attack for 5s on hit
  • Specialty, skill level 10: 500 MP damage on hit
  • Specialty, skill level 15: +10m range
  • Specialty, skill level 20: +20% Blind Chance

Data as of 2026-10-02. Damage and healing numbers depend on the character and are not listed.

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