Spiritmaster

Every Spiritmaster skill in AION 2 with its learn level, cost, cooldown, cast time, range, effect, traits and the specialties it can take.

Classes: Gladiator · Templar · Assassin · Ranger · Sorcerer · Spiritmaster · Cleric · Chanter · Brawler

Spiritmaster passive skills (11)

Spiritmaster Weapon Equip
learned at level 1, None
Allows equipping Spiritmaster weapons.

[Applicable weapons]
Orb, Spellbook
Spirit Strike
learned at level 1, Orb
Increases the caster's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance by 0.4%. Increases the Spirit's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance 0.4%.
Spirit Protection
learned at level 6, Orb
Increases the caster's Defense by 2% and Spirit's Defense by 2%.
Spirit's Descent
learned at level 9, Orb
Has a 50% chance to deal 47-47 extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned.

Cooldown: 1s
Corrode
learned at level 11, Orb
Increases the caster's Critical Hit by 100, with a 50% chance to deal 124-124 damage on landing a Critical Hit.

Cooldown: 1s
Spirit Revitalization
learned at level 13, 30s cooldown, Orb
Has a 11% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 12% of its Max HP when its HP is 50% or less.

Cooldown: 1s
Spirit Healing Cooldown: 30s
Mental Focus
learned at level 15, Orb
Increases the caster's Mental-type Chance(s) by 11% and Double Chance by 0.3%.
Consecutive Countercurrent
learned at level 17, Orb
Has a 50% chance to deal 97-97 extra damage on landing an attack on a target that is taking Damage over Time.

Cooldown: 1s
Spirit Communion
learned at level 21, Orb
Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by 182-200 when landing an attack.

Cooldown: 1s
Revitalization Contract
learned at level 23, Orb
Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks).
Immediately restores 35% Max HP when HP is 10% or less.

Healing Cooldown: 60s
Status Effect Resist Cooldown: 1s
Element Unification
learned at level 25, Orb
Increases Critical Damage Boost by 1.1% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times.

Cooldown: 1s

Spiritmaster active skills (24)

Cold Shock
learned at level 1, instant, 20m range, Orb
Deals 54-54 Water damage to a target within 20m and restores 100 MP.
<Unique>Mobile
  • Specialty, skill level 8: +20% MP restored
  • Specialty, skill level 8: Absorbs 1% HP
  • Specialty, skill level 8: +50% Multi-Hit on hit
  • Specialty, skill level 12: +2% Attack on landing [Earth Tremor] (Up to 5 stacks)
  • Specialty, skill level 16: 10% chance to remove 1 buff on landing [Earth Tremor]
Combustion
learned at level 1, 120 MP, instant, 20m range, Orb
Selects a target within 20m and deals 63-63 Fire damage to up to 4 enemies within 4m of the target.

3 Stagger Gauge Damage
<Unique>Mobile
  • Specialty, skill level 8: -20% MP consumed
  • Specialty, skill level 8: Deals up to 12% more damage when less targets are hit
  • Specialty, skill level 8: +100 Skill Accuracy
  • Specialty, skill level 12: +20% Skill Speed
  • Specialty, skill level 16: Adds [Ashy Call] Chain Skill
Summon: Fire Spirit
learned at level 1, 150 MP, 15s cooldown, instant, 20m range, Orb
Summons a Fire Spirit.
The Fire Spirit rushes towards a target within 20m and uses a skill that deals 68-68 damage to up to 4 enemies within 5m.
The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon.
Each skill level increases the Fire Spirit's Attack and Defense by 2%.

7 Stagger Gauge Damage
Spirit Skill Cooldown: 3s
<Unique>Mobile
  • Specialty, skill level 8: -50% MP Cost
  • Specialty, skill level 8: +20% Fire Spirit Critical Hit damage
  • Specialty, skill level 8: 10% chance to activate skill when Fire Spirit lands attack
  • Specialty, skill level 12: 5% chance to inflict Knockdown for 3s on landing Fire Spirit attack
  • Specialty, skill level 16: +20% Fire Spirit Stats
Dismiss: Fire Spirit
learned at level 1, instant, Orb
Returns the Fire Spirit to the Spirit Realm.
The Fire Spirit rushes towards a target within 20m and uses a skill which deals 68-68 damage to up to 4 enemies within 5m.
Continues fighting using basic attacks with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon.
Each skill level increases the Fire Spirit's Attack and Defense by 2%.

7 Stagger Gauge Damage
Summon: Water Spirit
learned at level 3, 150 MP, 15s cooldown, instant, 20m range, Orb
Summons a Water Spirit.
The Water Spirit uses a skill that deals 143-143 Water damage to a target within 20m.
The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon.
Each skill level increases the Water Spirit's Attack and Critical Hit by 2%.

7 Stagger Gauge Damage
Spirit Skill Cooldown: 3s
<Unique>Mobile
  • Specialty, skill level 8: -50% MP Cost
  • Specialty, skill level 8: +10% Water Spirit Attack
  • Specialty, skill level 8: 10% chance to activate skill when Water Spirit lands attack
  • Specialty, skill level 12: 5% chance to inflict Root for 2s on landing Water Spirit attack
  • Specialty, skill level 16: +20% Water Spirit Stats
Jointstrike: Curse
learned at level 4, 80 MP, 10s cooldown, instant, 20m range, Orb
Selects a target within 20m and deals 74-74 damage to up to 4 enemies within 4m of the target, and inflicts Curse.

Curse: Deals Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s.

The Spirit joins for a coordinated assault.
Fire: 99-99 AoE damage
Water: 595-595 damage
Earth: 184-184 damage and reduces Status Effect Resist by %
Wind: 145-145 AoE damage and Damage over Time
Ancient: 170-170 AoE damage

10 Stagger Gauge Damage
  • Specialty, skill level 8: +2s Curse duration
  • Specialty, skill level 8: +50% Multi-Hit on hit
  • Specialty, skill level 8: Changes to mobile skill
  • Specialty, skill level 12: -2s cooldown
  • Specialty, skill level 16: [Jointstrike: Curse] ignores Block and Evasion and lands as a Critical Hit
Rapid Scattershot
learned at level 5, instant, 20m range, Orb
Deals 464-464 damage to a target afflicted with Stagger within 20m.
  • Specialty, skill level 8: Absorbs 5% HP
  • Specialty, skill level 8: Restores 120 MP
  • Specialty, skill level 8: Changes to mobile skill
  • Specialty, skill level 12: Multi-Hit on hit
  • Specialty, skill level 16: -1s all skill cooldowns on hit
Summon: Earth Spirit
learned at level 7, 150 MP, 15s cooldown, instant, 20m range, Orb
Summons an Earth Spirit.
The Earth Spirit uses a skill that deals 247-247 Earth damage to a target within 20m and increases Enmity by 3750. Has a 30% chance to inflict Taunt for 2s if the target is a player.
The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon.
Each skill level increases the Earth Spirit's Defense and HP by 2%.

7 Stagger Gauge Damage
Spirit Skill Cooldown: 3s
<Unique>Mobile
  • Specialty, skill level 8: -50% MP Cost
  • Specialty, skill level 8: +20% PvE Damage Tolerance and +10 PvP Damage Tolerance to Earth Spirit
  • Specialty, skill level 8: 10% chance to activate skill when Earth Spirit lands attack
  • Specialty, skill level 12: 5% chance to restore 5% of Spirit HP when landing Earth Spirit attack
  • Specialty, skill level 16: +20% Earth Spirit Stats
Dimensional Control
learned at level 8, instant, 20m range, Orb
A skill that is triggered briefly each time a Spirit uses its skill.
Selects a target within 20m and deals 157-157 damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP.

5 Stagger Gauge Damage
<Unique>Mobile
  • Specialty, skill level 8: +20% Slow effect
  • Specialty, skill level 8: Extra damage after 3s on hit
  • Specialty, skill level 8: +50% Multi-Hit chance on hit
  • Specialty, skill level 12: Pull in nearby targets
  • Specialty, skill level 16: 30% chance to inflict Root for 3s on hit
Summon: Wind Spirit
learned at level 10, 150 MP, 15s cooldown, instant, 20m range, Orb
Summons a Wind Spirit.
The Wind Spirit selects a target within 20m and uses a skill that deals 1092-1092 Wind damage to up to 4 enemies within 5m of the target and restores 134-147 HP to the Spiritmaster.
The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon.
Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%.

7 Stagger Gauge Damage
Spirit Skill Cooldown: 3s
<Unique>Mobile
  • Specialty, skill level 8: -50% MP Cost
  • Specialty, skill level 8: +20% Wind Spirit Critical Hit
  • Specialty, skill level 8: 10% chance to activate skill when Wind Spirit lands attack
  • Specialty, skill level 12: 5% chance to reduce enemy Attack Speed by 30% for 10s on landing Wind Spirit attack
  • Specialty, skill level 16: +20% Wind Spirit Stats
Soul's Cry
learned at level 12, 150 MP, 45s cooldown, instant, 20m range, Orb
Deals 246-246 damage to a target within 20m, with a 70% chance to inflict Fear for 5s.
100% chance to inflict Fear on NPC targets.

15 Stagger Gauge Damage
  • Specialty, skill level 8: +50% Multi-Hit on hit
  • Specialty, skill level 8: Inflicts Root for 5s
  • Specialty, skill level 8: Changes to mobile skill
  • Specialty, skill level 12: -10s cooldown
  • Specialty, skill level 16: +2s Fear duration
Elemental Fusion
learned at level 14, instant, 20m range, Orb
The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status.

Deals 1075-1075 damage to a target within 20m.

10 Stagger Gauge Damage
<Unique>Mobile
  • Specialty, skill level 8: Changes to AoE Skill
  • Specialty, skill level 8: Extra damage after 3s on hit
  • Specialty, skill level 8: +10 all Element Boost on hit
  • Specialty, skill level 12: Changes to Charge Skill, dealing up to 200% more damage
  • Specialty, skill level 16: 25% chance to regain Four Elements
Defiance
learned at level 16, 60s cooldown, instant, Orb
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s.
Tenacity: Grants Status Effect Immunity

Unaffected by cooldown reduction effects.
Nontarget
  • Specialty, skill level 8: Adds [Curse of Despair] Chain Skill
  • Specialty, skill level 8: Restores 1000 Stamina on using [Defiance]
  • Specialty, skill level 8: Restores 20% HP on using [Defiance]
  • Specialty, skill level 12: +2s Tenacity duration
  • Specialty, skill level 16: +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
Vacuum Explosion
instant, 20m range, Orb
Deals 57-57 Wind damage to a target within 20m and restores 100 MP.
<Unique>Mobile
Earth Tremor
instant, 20m range, Orb
Deals 63-63 Earth damage to a target within 20m and restores 150 MP.
<Unique>Mobile
Ashy Call
120 MP, instant, 20m range, Orb
Selects a target within 20m and deals 84-84 Fire damage to up to 4 enemies within 4m of the target.
<Unique>Mobile
Magic Backflow
200 MP, 90s cooldown, instant, 20m range, Orb
Selects a target within 20m and deals damage every 1s for 10s, removing up to 3 buffs.

Deals extra damage based on the number of buffs removed.
1 Removed: 412-412 Damage
2 Removed: 495-495 Damage
3 Removed: 618-618 Damage
<Unique>Mobile
Spirit Protection
20s cooldown, instant, Orb
Receives Spirit Protection, increasing the same Element Tolerance as the summoned Spirit by 10% for 3s, and resists 1 Skill Attack.
Can only be used while a Spirit is summoned.
Spirit Momentum
90s cooldown, instant, Orb
Apply % Combat Speed, % Spell Action Speed, Magic Attack Bonus effects to the caster and spirit summons for 15s.
Curse of Despair
120s cooldown, instant, 10m range, Orb
Deals 521-521 damage to a target within 20m with a 75% chance to inflict Fear and Root for 5s.
100% chance to inflict Fear and Root on NPC targets.
Elemental Replenishment
30s cooldown, instant, Orb
Consumes own HP to restore 111-129 HP to the summoned spirit.
Continuous Impact
instant, 20m range, Orb
Deals damage to a Stagger target.
Damage@{se_dmg:10280011:SkillUIMinDmgSum}-{se_dmg:10280011:SkillUIMaxDmgSum}
Extract Vitality
20s cooldown, instant, 20m range, Orb
Deals 162-162 damage to the target and
restores summoned Spirit's HP by 111-129.
Damage@{se_dmg:10310011:SkillUIMinDmgSum}-{se_dmg:10310011:SkillUIMaxDmgSum}, Boss Stagger Point reduction@10
Soul Decimation
0.5s cooldown, instant, 20m range, Orb
Deals 101-101 damage to a Stagger target.
Damage@{se_dmg:10350011:SkillUIMinDmgSum}-{se_dmg:10350011:SkillUIMaxDmgSum}

Spiritmaster specialty skills (13)

Siphon
learned at level 22, 30s cooldown, instant, 20m range, Orb
Deals 1180-1180 damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP.
  • Specialty, skill level 5: +20% Skill Speed
  • Specialty, skill level 10: +5% HP absorbed
  • Specialty, skill level 15: 30% of Max HP as Protective Shield for 30s on use
  • Specialty, skill level 20: Stun for 3s on hit
Cry of Terror
learned at level 22, 200 MP, 90s cooldown, instant, 20m range, Orb
Selects a target within 20m and deals 859-859 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s.
100% chance to inflict Fear on NPC targets.
  • Specialty, skill level 5: Root for 5s on hit
  • Specialty, skill level 10: Up to +20% damage when more targets hit
  • Specialty, skill level 15: +2s Fear duration
  • Specialty, skill level 20: +20% Fear Chance
Jointstrike: Corrode
learned at level 22, 200 MP, 45s cooldown, instant, 20m range, Orb
Selects a target within 20m and deals 429-429 damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s.

Corrode: Increases damage taken from the Spirit by 10% and deals Damage over Time every 1s

The Spirit joins for a coordinated assault.
Fire: 544-544 AoE damage and Knockdown
Water: 653-653 damage and Slow
Earth: 590-590 damage and Seal
Wind: 489-489 AoE damage and Stun
Ancient: 1850-1850 AoE damage and Knockdown

10 Stagger Gauge Damage
  • Specialty, skill level 5: +15% extra damage taken from Spirit during Corrode
  • Specialty, skill level 10: -20% Combat Speed on hit for 10s
  • Specialty, skill level 15: -70% Incoming Heal during Corrode
  • Specialty, skill level 20: +10s Corrode effect duration
Command: Proxy
learned at level 22, 60s cooldown, instant, 40m range, Orb
Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 50% to the Spiritmaster and 50% to the Spirit.
This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m.

Unaffected by cooldown increase effects.
<Unique>Mobile
  • Specialty, skill level 5: +2s Command: Proxy duration
  • Specialty, skill level 10: +10% PVP Damage Tolerance increase and +5% PvP Damage Tolerance increase to Spirit
  • Specialty, skill level 15: x1.5 [Spirit Protection] effect during Command: Proxy
  • Specialty, skill level 20: Restores 3% of Spirit's HP every 1s for Command: Proxy duration
Enhance: Spirit's Benediction
learned at level 22, 60s cooldown, instant, Orb
Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores HP every 1s for 10s to the caster and Spirit.

Unaffected by cooldown increase effects.
<Unique>Mobile
  • Specialty, skill level 5: Restores 10% of Max HP on cast
  • Specialty, skill level 10: x1.5 [Spirit Strike] Damage Boost effect
  • Specialty, skill level 15: x1.5 activation chance and amount healed from [Spirit Communion]
  • Specialty, skill level 20: +25% PvE Damage Boost and Damage Tolerance, +12.5% PvP Damage Boost and Damage Tolerance for caster and Spirit
Cursed Cloud
learned at level 22, 200 MP, 90s cooldown, instant, 20m range, Orb
Selects a target within 20m and deals 601-601 damage to up to 4 enemies within 4m, and deals Damage over Time every 1s for 10s.

20 Stagger Gauge Damage
  • Specialty, skill level 5: -1000 enemy Max Stamina during Damage over Time
  • Specialty, skill level 10: -20% Max HP of PC targets during Damage over Time
  • Specialty, skill level 15: +10s Damage over Time duration
  • Specialty, skill level 20: -30% Status Effect Resist during Damage over Time
Seize Magic
learned at level 22, 200 MP, 90s cooldown, instant, 20m range, Orb
Selects a target within 20m and deals 1031-1031 damage to up to 4 enemies within 4m of the target, removing up to 2 buffs.

Deals 371-495 extra damage based on the number of buffs removed.

20 Stagger Gauge Damage
<Unique>Mobile
  • Specialty, skill level 5: Removes up to 3 buffs
  • Specialty, skill level 10: Inflicts Seal for 5s when removing 3 or more buffs
  • Specialty, skill level 15: Removes up to 5 buffs
  • Specialty, skill level 20: -30s cooldown
Jointstrike: Destructive Attack
learned at level 22, 200 MP, 60s cooldown, instant, 20m range, Orb
Deals 2865-2865 damage to a target within 20m.

The Spirit joins you in a coordinated assault.
Fire: 1328-1328 AoE damage
Water: 1594-1594 damage
Earth: 731-731 damage
Wind: 2990-2990 AoE damage
Ancient: 5315-5315 AoE damage

50 Stagger Gauge Damage
  • Specialty, skill level 5: Changes to Charge Skill, dealing up to 200% more [Jointstrike: Destructive Attack] damage
  • Specialty, skill level 10: +30% Skill Speed
  • Specialty, skill level 15: Critical Hit on hit
  • Specialty, skill level 20: Reset [Jointstrike: Curse] and [Jointstrike: Corrode] cooldown on landing [Jointstrike: Destructive Attack] first hit
Summon: Ancient Spirit
learned at level 22, 200 MP, 90s cooldown, instant, 20m range, Orb
Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill.
The Ancient Spirit uses a skill on a target within 20m, dealing 4328-4328 damage to up to 4 enemies within 4m.
The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon.
Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%.

20 Stagger Gauge Damage
<Unique>Mobile
  • Specialty, skill level 5: +10% Ancient Spirit Attack
  • Specialty, skill level 10: x1.5 [Spirit's Descent] activation chance and damage for 30s
  • Specialty, skill level 15: Ancient Spirit uses skill after 5 basic attacks
  • Specialty, skill level 20: +20% Ancient Spirit Stats
Magic Block
learned at level 22, 200 MP, 60s cooldown, instant, 20m range, Orb
Deals 1071-1071 damage to a target within 20m, with a 75% chance to inflict Seal for 5s.

20 Stagger Gauge Damage
  • Specialty, skill level 5: 50% chance to inflict Root for 5s on hit
  • Specialty, skill level 10: -1000 enemy Max Stamina for 5s on hit
  • Specialty, skill level 15: +2s Seal duration
  • Specialty, skill level 20: +25% Seal chance
Kaisinel's Power
learned at level 22, 60s cooldown, instant, Orb
Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 10s.
<Unique>Mobile
  • Specialty, skill level 5: +150 Block and Evasion
  • Specialty, skill level 10: +15% Status Effect Resist
  • Specialty, skill level 15: +150 Accuracy
  • Specialty, skill level 20: +15% Status Effect Chance
Flame Blessing
learned at level 22, 60s cooldown, instant, Orb
Has a 50% chance to deal 234-234 extra damage to enemies on landing an attack for 10s.

Cooldown: 1s
<Unique>Mobile
  • Specialty, skill level 5: +100 Accuracy
  • Specialty, skill level 10: +100 Critical Hit
  • Specialty, skill level 15: +10% Critical Damage Boost
  • Specialty, skill level 20: -50% extra damage cooldown
Assault Terror
learned at level 22, 120s cooldown, instant, 30m range, Orb
Selects a target within 20m and deals 939-939 damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s.
100% chance to inflict Fear on NPC targets.

Increases Defense by up to 20% proportional to the number of targets hit.
  • Specialty, skill level 5: +20% caster's Attack for 5s
  • Specialty, skill level 10: 500 MP damage on hit
  • Specialty, skill level 15: +10m range
  • Specialty, skill level 20: +20% Fear Chance

Data as of 2026-10-02. Damage and healing numbers depend on the character and are not listed.

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