Chanter
Every Chanter skill in AION 2 with its learn level, cost, cooldown, cast time, range, effect, traits and the specialties it can take.
Classes: Gladiator · Templar · Assassin · Ranger · Sorcerer · Spiritmaster · Cleric · Chanter · Brawler
Chanter active skills (20)
- Onslaught
- learned at level 1, instant, 4m range, Staff
Deals 148-148 damage to up to 4 enemies within 4m and restores 100 MP.
Nontarget, Mobile- Specialty, skill level 8: +20% MP restored
- Specialty, skill level 8: Absorbs 0.7% HP
- Specialty, skill level 8: +50% Multi-Hit on hit
- Specialty, skill level 12: -1s [Spinning Strike] cooldown on hit
- Specialty, skill level 16: Adds [Storm Chain] Chain Skill
- Incandescent Blow
- learned at level 1, 120 MP, instant, 4m range, Staff
Deals 320-320 damage to up to 4 enemies within 4m.
2 Stagger Gauge Damage
Nontarget, Mobile- Specialty, skill level 8: -20% MP consumed
- Specialty, skill level 8: +200 Block while using skill
- Specialty, skill level 8: Deals up to 12% more damage when less targets are hit
- Specialty, skill level 12: -200 enemy Accuracy for 3s on landing Bursting Blow
- Specialty, skill level 16: Ignores Block and Evasion and lands as Multi-Hit
- Rushing Smash
- learned at level 1, 15s cooldown, instant, 20m range, Staff
Rushes at a target within 20m and deals 112-112 damage to up to 4 enemies and restores 100 MP.
10 Stagger Gauge Damage- Specialty, skill level 8: -20% target's Impact-type Resist for 5s
- Specialty, skill level 8: Changes to Charge Skill, dealing up to 200% more damage
- Specialty, skill level 8: 50% chance to trigger [Heat Wave Blow] on hit
- Specialty, skill level 12: Resets cooldown on defeating an enemy
- Specialty, skill level 16: Ignores Block and Evasion and lands as Multi-Hit
- Impactful Crush
- learned at level 3, 100 MP, 15s cooldown, instant, 20m range, Staff
Deals 224-224 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s.
100% chance to inflict Stun on NPC targets.
[Dark Crush] becomes available for 2s on skill use.
10 Stagger Gauge Damage- Specialty, skill level 8: Changes to AoE damage
- Specialty, skill level 8: +1s [Impactful Crush] Stun duration
- Specialty, skill level 8: Changes to mobile skill
- Specialty, skill level 12: +30% Skill Speed
- Specialty, skill level 16: +20% [Impactful Crush] Stun Chance
- Dark Crush
- learned at level 4, 5s cooldown, instant, 20m range, Staff
Deals 215-215 damage to a target within 20m.
5 Stagger Gauge Damage
Mobile- Specialty, skill level 8: Absorbs 0.7% HP
- Specialty, skill level 8: Deals extra damage on attacking a target afflicted with Impact-type status
- Specialty, skill level 8: Critical Hit on hit
- Specialty, skill level 12: Adds [Piercing Strike] Chain Skill
- Specialty, skill level 16: Removes [Dark Crush] cooldown
- Gust Rampage
- learned at level 5, instant, 4m range, Staff
Deals 480-480 damage to a target afflicted with Stagger within 4m.- Specialty, skill level 8: Absorbs 5% HP
- Specialty, skill level 8: Restores 120 MP
- Specialty, skill level 8: Changes to mobile skill
- Specialty, skill level 12: Multi-Hit on hit
- Specialty, skill level 16: -1s all skill cooldowns on hit
- Heat Wave Blow
- learned at level 7, 10s cooldown, instant, 4m range, Staff
Selects a target within 4m and deals 345-345 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block.
100% chance to inflict Seal on NPC targets.
10 Stagger Gauge Damage- Specialty, skill level 8: 40% chance to inflict Stun for 3s
- Specialty, skill level 8: +20% Seal Chance
- Specialty, skill level 8: Up to +20% damage when more targets hit
- Specialty, skill level 12: Ignores Block and Evasion and lands as Multi-Hit
- Specialty, skill level 16: 25% chance to reset [Heat Wave Blow] cooldown on Block
- Recuperation
- learned at level 8, 15s cooldown, instant, Staff
Restores 183-201 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores HP every 2s for 8s.
Nontarget, Mobile, Cleansing- Specialty, skill level 8: +1 consecutive use and Heal over Time can stack up to 2 times
- Specialty, skill level 8: Removes up to 2 debuffs
- Specialty, skill level 8: +4s healing duration
- Specialty, skill level 12: +5% HP restored
- Specialty, skill level 16: -3s cooldown
- Tremor Crush
- learned at level 10, 20s cooldown, instant, 10m range, Staff
Move to a target within 10m and deal 260-260 damage with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying.
100% chance to inflict Stun on NPC targets.
10 Stagger Gauge Damage- Specialty, skill level 8: Restores 300 Stamina on hit
- Specialty, skill level 8: +10m [Tremor Crush] range
- Specialty, skill level 8: +50% Multi-Hit on hit
- Specialty, skill level 12: Adds [Surging Strike] Chain Skill
- Specialty, skill level 16: +25% [Tremor Crush] Stun Chance
- Wave Blow
- learned at level 12, 20s cooldown, instant, 4m range, Staff
Deals 1076-1076 damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s.
Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion.
10 Stagger Gauge Damage- Specialty, skill level 8: Multi-Hit on hit
- Specialty, skill level 8: +6m Range
- Specialty, skill level 8: +1s Knockdown duration
- Specialty, skill level 12: -15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10s
- Specialty, skill level 16: -5s cooldown
- Spinning Strike
- learned at level 14, 250 MP, 30s cooldown, instant, 20m range, Staff
Selects a target within 20m and deals 2347-2347 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times.
[Dark Crush] becomes available for 2s on skill use.
15 Stagger Gauge Damage
Mobile- Specialty, skill level 8: -5s cooldown
- Specialty, skill level 8: +10% Heal Boost (up to 20%)
- Specialty, skill level 8: Up to +20% damage when less targets hit
- Specialty, skill level 12: 40% chance to inflict Seal for 3s
- Specialty, skill level 16: Ignores Block and Evasion and lands as a Critical Hit
- Defiance
- learned at level 16, 60s cooldown, instant, Staff
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s.
Tenacity: Grants Status Effect Immunity
Unaffected by cooldown reduction effects.
Nontarget- Specialty, skill level 8: Adds [Crushing Strike] Chain Skill
- Specialty, skill level 8: Restores 1000 Stamina on using [Defiance]
- Specialty, skill level 8: Restores 10% HP on using [Defiance]
- Specialty, skill level 12: +2s Tenacity duration
- Specialty, skill level 16: +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
- Resonance Crush
- instant, 4m range, Staff
Deals 415-415 damage to up to 4 enemies within 4m and restores 100 MP.
Nontarget, Mobile
- Bolt Crush
- instant, 4m range, Staff
Deals 104-104 damage to up to 4 enemies within 4m and restores 120 MP.
Nontarget, Mobile
- Bursting Blow
- 120 MP, instant, 4m range, Staff
Deals 350-350 damage to up to 4 enemies within 4m.
2 Stagger Gauge Damage
Nontarget, Mobile
- Crushing Blow
- instant, 20m range, Staff
Deals 258-258 damage to a target within 20m. Lands as Multi-Hit on targets afflicted with Stun.
- Storm Chain
- instant, 4m range, Staff
Deals 199-199 damage to up to 4 enemies within 4m and restores 180 MP.
Nontarget, Mobile
- Surging Strike
- instant, 4m range, Staff
Deals 338-338 damage to a target within 4m with a 30% chance to inflict Airborne for 3s to targets afflicted with Stun.
- Piercing Strike
- instant, 20m range, Staff
Deals 336-336 damage to a target within 20m.
5 Stagger Gauge Damage
Mobile
- Crushing Strike
- 120s cooldown, instant, 4m range, Staff
Selects a target within 4m and deals 538-538 damage to up to 4 enemies. Inflicts Stun for 3s.
Chanter passive skills (10)
- Blessing of Life
- learned at level 1, Staff
Increases the caster's HP by 150. Increases Max HP by an additional 6.5% and Heal Boost by 15.3% of Attack.
- Crossguard
- learned at level 6, Staff
Increases the caster's Block by 200 and restores 53-58 HP on Block.
Cooldown: 1s
- Protection Circle
- learned at level 9, Staff
Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 3.1% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active.
Grants a Noble Protective Shield for 5s that blocks 21% damage when the caster's HP drops below 50%.
Protection Circle Cooldown: 0.5s
Noble Protective Shield Cooldown: 60s
- Inspiring Spell
- learned at level 11, Staff
Increases the caster's Critical Hit by 100 and Perfect Chance by 0.5%.
- Attack Preparation
- learned at level 13, Staff
Increases the caster's PvE Damage Boost by 5.5%, PvP Damage Boost by 2.75%, Defense by 2%, and Accuracy by 100.
- Impact Hit
- learned at level 15, Staff
Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.
- Raging Spell
- learned at level 17, Staff
Deals 146-146 extra damage to targets afflicted with Stagger or an Impact-type status.
Cooldown: 1s
- Earth's Promise
- learned at level 21, Staff
Reduces the target's PvE Damage Tolerance by 5.4% and PvP Damage Tolerance by 2.7% for 5s each time an attack lands.
[Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment].
Cooldown: 10s
- Survival Willpower
- learned at level 23, Staff
Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks).
Damage Tolerance Increase Cooldown: 60s
Status Effect Resist Increase Cooldown: 1s
- Wind's Promise
- learned at level 25, Staff
Increases the caster's Critical Damage Boost by 5.7% and has a 50% chance to deal 554-554 extra damage to the target on landing a Critical Hit.
Extra Damage Cooldown: 1s
Chanter specialty skills (13)
- Fracturing Blow
- learned at level 22, 100 MP, 45s cooldown, instant, 20m range, Staff
Rushes to a target within 20m and deals 1288-1288 damage and reduces their Defense by 30% for 5s. Increases damage by 20% to targets afflicted with an Impact-type status.
20 Stagger Gauge Damage- Specialty, skill level 5: -15s cooldown
- Specialty, skill level 10: Inflict Exposed for 5s on hit
- Specialty, skill level 15: Critical Hit on hit
- Specialty, skill level 20: +30% additional Impact-type Status target damage
- Focused Defense
- learned at level 22, 20s cooldown, instant, Staff
Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block.
Sustained Skill- Specialty, skill level 5: +1 consecutive use
- Specialty, skill level 10: Changes to mobile skill
- Specialty, skill level 15: +20% Move Speed for 3s on Block
- Specialty, skill level 20: Restores 5% HP once on Parry
- Sprint Mantra
- learned at level 22, 5s cooldown, instant, Staff
Increases Move Speed by 10.5% and grants a 15% chance to restore 127-140 HP on landing an attack to the caster and nearby party members.
Healing Cooldown: 1s
Toggle Skill- Specialty, skill level 5: +10% Incoming Heal
- Specialty, skill level 10: +30% Natural Stamina Regen
- Specialty, skill level 15: +50% amount restored when HP is 50% or less
- Specialty, skill level 20: +10% Restoration
- Healing Touch
- learned at level 22, 30s cooldown, instant, Staff
Restores 927-1020 HP for the caster and party members within 40m.
Nontarget, Mobile- Specialty, skill level 5: +20% amount healed when HP is 50% or less
- Specialty, skill level 10: Restores 1000 Stamina
- Specialty, skill level 15: Removes 5 debuff(s)
- Specialty, skill level 20: +5% HP restored
- Undefeated Mantra
- learned at level 22, 5s cooldown, instant, Staff
Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members.
Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection]; only the higher-level skill effect applies. If both skills are the same level, Undefeated Mantra takes precedence.
Toggle Skill- Specialty, skill level 5: +100 Critical Hit
- Specialty, skill level 10: +100 Accuracy
- Specialty, skill level 15: +5% Critical Damage Boost
- Specialty, skill level 20: +5% Double Chance
- Obliterate
- learned at level 22, 200 MP, 60s cooldown, instant, 4m range, Staff
Deals 3234-3234 damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Knockdown.
100% chance to land Knockdown on NPC targets.
50 Stagger Gauge Damage- Specialty, skill level 5: Up to +20% damage when more targets hit
- Specialty, skill level 10: +20% Skill Speed
- Specialty, skill level 15: Critical Hit on hit
- Specialty, skill level 20: +25% Knockdown Chance
- Ensnaring Mark
- learned at level 22, 200 MP, 60s cooldown, instant, 20m range, Staff
Selects a target within 20m and deals 1034-1034 damage to up to 4 enemies within 4m, with a 50% chance to inflict Seal for 5s.
100% chance to inflict Seal on NPC targets.
[Dark Crush] becomes available for 3s on skill use.- Specialty, skill level 5: 50% chance to inflict Root
- Specialty, skill level 10: 50% chance to inflict -1000 enemy Max Stamina
- Specialty, skill level 15: +3s Seal, Root, Max Stamina reduction effect
- Specialty, skill level 20: +25% Seal, Root, Max Stamina reduction chance
- Impeding Authority
- learned at level 22, 90s cooldown, instant, Staff
Grants a Protective Shield that blocks damage equaling 16% of Max HP for 20s to the caster and nearby party members within 40m.
Nontarget- Specialty, skill level 5: +15% Defense
- Specialty, skill level 10: +10% Incoming Heal
- Specialty, skill level 15: +10% PvE Damage Tolerance, +5% PvP Damage Tolerance
- Specialty, skill level 20: Restores 7% of Max HP when Protective Shield ends or is broken
- Power of the Storm
- learned at level 22, 120s cooldown, instant, Staff
Increases Combat Speed by 20% and reduces skill cooldowns by 20% for 10s.
Increases Combat Speed by 20% and reduces skill cooldowns by 10% for party members within 40m.
Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active.
Nontarget- Specialty, skill level 5: -30s cooldown
- Specialty, skill level 10: +200 Accuracy
- Specialty, skill level 15: +200 Critical Hit
- Specialty, skill level 20: +20% Caster Attack and +10% party member Attack
- Marchutan's Wrath
- learned at level 22, 30s cooldown, instant, 20m range, Staff
Selects a target within 20m and deals 1384-1384 damage to up to 4 enemies within 4m.
[Dark Crush] becomes available for 3s on skill use.- Specialty, skill level 5: Up to +20% damage when less targets hit
- Specialty, skill level 10: 50% chance to inflict Stun for 3s
- Specialty, skill level 15: -70% Incoming Heal and Potion Recovery
- Specialty, skill level 20: +25% additional Stun Chance
- Guardian Blessing
- learned at level 22, 120s cooldown, instant, Staff
Increases the caster's Max HP by 5.4% for 120s and immediately restores 5.4% HP.
Not affected by buff dispel effects.
Nontarget, Mobile- Specialty, skill level 5: +10% Status Effect Resist
- Specialty, skill level 10: x1.5 [Crossguard] effect for the duration
- Specialty, skill level 15: x1.5 [Wind's Promise] effect for the duration
- Specialty, skill level 20: +10% Incoming Heal
- Barrier Spell
- learned at level 22, 180s cooldown, instant, Staff
Prevents the HP of the caster and party members within 40m from falling below 10% for 3s.
Cannot block certain powerful attacks. Unaffected by cooldown increase effects.
Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked.
Nontarget, Mobile- Specialty, skill level 5: Restores 10% HP when effect expires naturally
- Specialty, skill level 10: +10% PvE Damage Tolerance and +5% PvP Damage Tolerance for 10s when effect expires naturally
- Specialty, skill level 15: +10% HP limit
- Specialty, skill level 20: +1s effect duration
- Assault Shock
- learned at level 22, 120s cooldown, instant, 20m range, Staff
Selects a target within 20m and deals 986-986 damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s.
100% chance to inflict Stun on NPC targets.
Increases Defense by up to 20% proportional to the number of targets hit.- Specialty, skill level 5: +20% Attack for 5s on hit
- Specialty, skill level 10: 500 MP damage on hit
- Specialty, skill level 15: +10m range
- Specialty, skill level 20: +20% Stun Chance
Data as of 2026-10-02. Damage and healing numbers depend on the character and are not listed.
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