Consecutive Countercurrent

Consecutive Countercurrent: Has a 50% chance to deal 97-97 extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s

learned at level 17, Orb

Has a 50% chance to deal 97-97 extra damage on landing an attack on a target that is taking Damage over Time.

Cooldown: 1s

Damage by skill level

Lv 1: 97 · Lv 2: 116 · Lv 3: 134 · Lv 4: 152 · Lv 5: 171 · Lv 6: 193 · Lv 7: 211 · Lv 8: 224 · Lv 9: 234 · Lv 10: 248 · Lv 11: 261 · Lv 12: 274 · Lv 13: 288 · Lv 14: 298 · Lv 15: 308 · Lv 16: 317 · Lv 17: 327 · Lv 18: 337 · Lv 19: 347 · Lv 20: 357 · Lv 21: 367 · Lv 22: 377 · Lv 23: 387 · Lv 24: 396 · Lv 25: 406 · Lv 26: 416 · Lv 27: 426 · Lv 28: 436 · Lv 29: 446 · Lv 30: 456 · Lv 31: 466 · Lv 32: 475 · Lv 33: 485 · Lv 34: 495 · Lv 35: 505 · Lv 36: 515 · Lv 37: 525 · Lv 38: 535 · Lv 39: 544 · Lv 40: 554

Attack ratio 23.5% per hit, added from the character's Attack in the game.

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