Shugo.GG › AION 2 News › Patch Notes · AION 2 Korea / Taiwan ·
August 26, 2026 - Templar & Chanter Core Skill Rework, Party Synergy Rebalance, Server Transfers & Moonlit Oasis Deva Pass
A sweeping combat pass: every skill gains a minimum cancel time, Templar's Judgment and Chanter's Dark Crush trigger off shield/ranged skills, party synergy is cut for four classes with PVE damage compensation across all nine, and lifesteal, shields and Godstones are rebalanced. Abyss set bonuses rise to 40%, server transfers return Aug 26-Sep 1, plus the Moonlit Oasis Deva Pass and Arcana supply/growth support events.
🛡️ August 26, 2026 - Update Notes
Greetings, Daevas! Here are the patch notes for the August 26th update.
AION2 - Chapter 1. The Land of Sand and Frost
🏛️ Expedition / Transcendence / Sanctuary
- Kina obtained in some dungeons is changed to Imprint Kina
- Conquest Hard 'Temple of Fire' and 'Fierce Horn Cavern': obtainable Kina → Imprint Kina
- Conquest Normal/Hard 'Dead Dramata's Nest' and 'Cradle of Nothingness': obtainable Kina → Imprint Kina
- Transcendence 'Sunken Temple of Life': obtainable Kina → Imprint Kina
- Sanctuary 'Abyssal Refinement: Rudra': obtainable Kina → Imprint Kina
🌌 Abyss
- Artifact occupation and Abyss Corridors are reset by the server rematching — see the CM Hideout for server matching info
- Abyss Corridor availability times can now also be checked on the Artifact UI in the HUD
- Some rewards are now granted when Abyss Rift Zone matching fails due to insufficient participants
- Abyss boss and Dimensional Core stats are further increased — these values may be adjusted again later
- The 'Abyss Damage Amplification' set bonus of Abyss gear is raised at every tier
| Set Pieces | Current | New |
|---|---|---|
| 2 | 10% | 15% |
| 5 | 12.5% | 20% |
| 8 | 15% | 30% |
| 12 | 20% | 40% |
⚔️ Class Changes
Common Changes
- A minimum skill-cancel time is applied to all skills
- To reduce the variance in skill chaining/cancel timing and DPS caused by each player's game environment, every skill now has a guaranteed minimum cancel time
Core Skill Rework
- Given the similar skill mechanics of the melee classes, this improvement is applied to Templar and Chanter first; whether other classes follow will be decided after monitoring the results
Templar
Judgment's trigger condition is changed to 'after using a shield attack skill', and Punishment becomes a ranged skill to reduce the risk of missed charge attacks.
| Skill | Change |
|---|---|
| Use condition changed from 'Stunned or Knocked-down targets' to 'after using a shield attack skill'. The 7% chance to activate when attacking CC-immune targets is removed. PVE and PVP damage reduced by 10%. Spec 2 changed from 'converted to an AoE skill' to 'bonus damage against targets under Shock-type effects' | |
| PVE damage increased 30% | |
| Retribution Strike | PVE damage increased 30%. Spec 4: the |
| Skill wind-up animation reduced by 30%. PVE damage increased 10%. Base effect: +5 Groggy gauge damage added. Base effect: can now move while using the skill. Base cooldown changed from 30s to 25s. Spec 1: the '+5s duration' effect changed to '-5s cooldown' | |
| Changed from an AoE around yourself to a projectile-type AoE fired at targets within 20m. PVE damage increased 20%. Executor PVE Damage Amplification changed from 15% to 20%. Executor PVP Damage Amplification changed from 7.5% to 10% | |
| Judgment activation window changed from 7s to 3s. Judgment activation condition changed from the target to yourself |
Chanter
Dark Crush's trigger condition is changed to 'after using a ranged skill', and Spinning Strike's usability, presentation and hit feel are improved to reduce reliance on Dark Crush.
| Skill | Change |
|---|---|
| Use condition changed from 'Stunned or Knocked-down targets' to 'after using a ranged skill'. The 7% chance to activate when attacking CC-immune targets is removed. PVE damage increased 15%. PVP damage reduced 20%. Spec 2 changed from 'converted to an AoE skill' to 'bonus damage against targets under Shock-type effects' | |
| Cooldown changed from 15s to 10s. PVE damage increased 30%. Spec 4 changed from adding the follow-up skill [Shattering Blow] to Skill Speed +30% | |
| Can now move while using the skill by default. Base Skill Speed increased 30%. Cooldown changed from 30s to 15s. Base Damage Amplification effect changed from 10% to 15%. Base Healing Amplification effect removed. Willpower cost changed from 250 to 100. Groggy gauge damage changed from 15 to 10. Spec 2 changed from Skill Speed +30% to Healing Amplification +10% (max 2 stacks) | |
| PVE damage increased 10%. Dark Crush activation window changed from 7s to 3s. Dark Crush activation condition changed from the target to yourself |
Party Synergy Adjustments
- The excessive party synergy of Gladiator, Templar, Chanter and Cleric is toned down, so support classes are strengthened in roles beyond dealing damage
Gladiator
| Skill | Change |
|---|---|
| PVE Damage Amplification adjusted: 17% / 24% / 31% → 9% / 13% / 17%. PVP Damage Amplification adjusted: 8.5% / 12% / 15.5% → 4.5% / 6.5% / 8.5% (at skill levels 10 / 20 / 30) |
Templar
| Skill | Change |
|---|---|
| PVE Damage Amplification adjusted: 18% / 26% / 34% → 10% / 15% / 20%. PVP Damage Amplification adjusted: 9% / 13% / 17% → 5% / 7.5% / 10% (at skill levels 10 / 20 / 30) |
Chanter
| Skill | Change |
|---|---|
| Spec 4: Damage Amplification reduction changed from 20% to 15% | |
| Damage Resistance reduction adjusted: 15% / 20% / 25% → 9% / 13% / 17% (at skill levels 10 / 20 / 30) |
Cleric
| Skill | Change |
|---|---|
| Spec 4: Damage Amplification reduction changed from 5% to 10% | |
| Spec 2: the Smite +7% effect changed to +10% for yourself and +5% for party members. Spec 3: the Attack/Defense +7% effect changed to +10% for yourself and +5% for party members |
Class DPS Balance Adjustments
- Balance is adjusted to compensate for the personal and party DPS lost to the guaranteed minimum skill-cancel time and the party synergy changes
Gladiator
| Skill | Change |
|---|---|
| PVE damage increased 20% | |
| Rupture Smash | PVE damage increased 10% |
Templar
| Skill | Change |
|---|---|
| PVE and PVP damage increased 30% | |
| Menacing Blow | PVE and PVP damage reduced 35% |
| Skill wind-up animation reduced by 30%. PVE damage increased 30% | |
| Battlefield Banner | Defense-proportional Attack increase raised from 2% to 3%. Spec 2: changed from Crit +150 to Weapon Damage Amplification +10% |
Assassin
| Skill | Change |
|---|---|
| PVE damage increased 20% | |
| PVE damage increased 10% | |
| PVE and PVP damage increased 10% |
Brawler
| Skill | Change |
|---|---|
| Chain Strike, Heavy Strike, Mighty Strike | PVE damage increased 20% |
| Chain Fist | PVE damage increased 10%. Spec 4: changed from crits during Frenzy to Skill Speed +20%. Spec 5: changed from -3s cooldown to crits during Frenzy |
| Shatter | Now triggers twice as a base effect. Spec 5: changed from double trigger to a 50% chance of bonus damage while Shatter is active |
| Full Force | PVE damage increase per 10% of Rage consumed raised from 40% to 50% |
| Clone | Buff duration raised from 10s to 15s |
| Enrage | Buff duration raised from 10s to 15s |
| Mind Conversion (Passive) | Fixed the Destiny stat's Willpower increase not being converted to HP |
Chanter
| Skill | Change |
|---|---|
| PVE damage increased 30% | |
| PVE damage increased 40%. Skill animation speed increased 15% |
Ranger
| Skill | Change |
|---|---|
| Spec 5: changed from a 25% chance to reset the cooldown to bonus damage on hit | |
| Base Precision duration changed from 7s to 10s. Spec 3: Precision duration increase changed from 3s to 5s | |
| Spec 2: changed from 1.5x |
Sorcerer
| Skill | Change |
|---|---|
| Spec 2: changed from increased | |
| Fixed damage-increase effects not applying to these delayed-explosion skills. Fixed Soul Sealing Stone effects not applying |
Spiritmaster
| Skill | Change |
|---|---|
| Spec 5: the increased damage taken from the Spiritmaster raised from 20% to 25% |
Cleric
| Skill | Change |
|---|---|
| Crit Damage increase adjusted: 7.5% / 12.5% / 17.5% → 15% / 20% / 25% (at skill levels 10 / 20 / 30) | |
| Spec 4: Attack increase raised from 10% to 15%. Spec 5: PVE/PVP Damage Amplification increase raised from 10%/5% to 20%/10% |
Core Skill Lifesteal Adjustments
- Life absorption judged excessive across both PVE and PVP is reduced
Gladiator
| Skill | Change |
|---|---|
| Spec 1: Life absorption changed from 2% to 0.7% |
Templar
| Skill | Change |
|---|---|
| Spec 1: Life absorption changed from 2% to 1% |
Assassin
| Skill | Change |
|---|---|
| Spec 1: Life absorption changed from 1.5% to 0.7% |
Chanter
| Skill | Change |
|---|---|
| Spec 1: Life absorption changed from 1.5% to 0.7% |
Shield Skill Rebalancing
- As an extension of the HP-recovery rebalance, shield values and durations are re-tuned to make them more effective
Templar
| Skill | Change |
|---|---|
| Fixed-value shield changed to an HP-proportional shield: 30% / 40% / 50% (at skill levels 10 / 20 / 30) | |
| Shield duration changed from 5s to 3s. Fixed-value shield changed to an HP-proportional shield: 45% / 55% / 65%. Spec 5 changed to an HP-proportional +10% increase (at skill levels 5 / 15 / 25) | |
| HP increase and recovery changed from fixed values to HP-proportional: 7% / 11% / 15% (at skill levels 5 / 15 / 25) | |
| Fixed-value shield changed to a shield equal to 5% of HP |
Sorcerer
| Skill | Change |
|---|---|
| Fixed-value shield changed to an HP-proportional shield: 20% / 30% / 40% (at skill levels 5 / 15 / 25) |
Chanter
| Skill | Change |
|---|---|
| Divine Shield: fixed-value shield changed to an HP-proportional shield: 4% / 5% / 6%. Noble Shield: fixed-value shield changed to an HP-proportional shield: 30% / 40% / 50% (at skill levels 10 / 20 / 30) | |
| Fixed-value shield changed to an HP-proportional shield: 20% / 30% / 40% (at skill levels 5 / 15 / 25) | |
| HP increase and recovery changed from fixed values to HP-proportional: 7% / 11% / 15% (at skill levels 5 / 15 / 25) |
PVP Changes: Godstones & Dispels
- An internal cooldown is introduced to Godstone proc checks to reduce the variance caused by differences in attack hit counts, and — alongside the change that made buff-dispel effects also strip potions (buff items) — dispel effects are re-tuned
- Godstones
- Status-ailment Godstone procs now use an internal cooldown
- The status-ailment Godstone proc cooldown is changed from 15s to 5s
- Potion duration effects can no longer be removed by buff dispels
Assassin
| Skill | Change |
|---|---|
| Base number of buffs dispelled changed from up to 2 to 1. Spec 1: buffs dispelled changed from up to 3 to 2. Spec 2: buffs required to dispel for the Stun changed from 3 to 2. Spec 3: buffs dispelled changed from up to 5 to 3 |
- Insignias can no longer be removed by debuff-cleanse effects
Ranger
| Skill | Change |
|---|---|
| Spec 2: buffs dispelled changed from up to 3 to 2 |
🛒 Shop
- During the server transfer period, some items move from [Shop – Wind Breeze Merchants – Special] to [Material Conversion – Special – Wind Breeze Merchants]: 'Ord Energy (Imprint)', 'Unknown Rift Challenge Ticket (Imprint)', 'Instant Completion Ticket: Daily Dungeon (Imprint)', and 'Instant Completion Ticket: Nightmare (Imprint)'
💄 Customization
- The [Style] > [Moles/Freckles] tab gains a control to adjust mole positions
- Skin gloss can now be set separately for the character's head and body
🖥️ UI Improvements
- Boss direction markers now also apply to Nightmare, Awakening Battle, and quest dungeon bosses
- Probability displays that uniformly showed 6 decimal places now show 2 decimal places, matching the actual data
- [Pet > Species Understanding] option grade probabilities
- The left-hand group probabilities in [Box Item] detail popups
- Appearance extraction probabilities in the [Extraction > Obtainable Rewards] popup
- Shop
- The sold-out / purchase-unavailable / membership-required labels on product lists are redesigned so they no longer cover product images
- The product info screen now closes after completing a purchase, even when purchases remain available
🚚 Server Transfer Service (Aug 26 – Sep 1)
- Where: [In-game Shop] → [Server Transfer]
- Sale period: August 26, 2026 (Wed) after maintenance – September 1, 2026 (Tue)
- Purchase window: daily 20:00 – 24:00 during the sale period (per-server inbound/outbound volumes update daily at 20:00)
| Item | Price | Limit |
|---|---|---|
| Base cost | 1,000 Quna | Once per account |
| Character cost | 200 Quna per transferred character | - |
| Slot expansion cost | 1,000 Quna per expanded slot | - |
Price example: moving 2 characters costs 1,400 Quna — but if all of the destination server's slots are locked, 2 slot expansions are added for a total of 3,400 Quna.
Rules & Conditions
- Server transfer moves characters from the server you currently play on to another server (the destination server)
- Transfers are only possible between servers of the same faction, are limited to once per account, and go from one origin server to one destination server — with no limit on the number of characters moved in that transfer (the cost scales with the characters selected)
- Only characters Lv.45 or higher on the same server can transfer. The character must be in a town (requests cannot be made from the Abyss, Rifts of Space-Time, or dungeons), must not be in a legion or have a pending legion application, and must have no mission [duty] in progress
- The purchase button activates once the transfer conditions are met. Transfers become unavailable once the origin server's outbound quota or the destination server's inbound quota is full — an information message is shown when selecting a server you cannot transfer to
- Unclaimed currency or items block the purchase: items listed on (or awaiting retrieval from) the Broker or with unsettled sales, unclaimed items in shop storage, or unread mail in the transferring character's mailbox
What Transfers
See the official Server Transfer Q&A for full details.
- Kina: only Kina in the character's Cube inventory and character warehouse moves — Kina stored in the server warehouse does not transfer
- Quna / Mileage: transfer and are added to the destination server's balance
- Character names: changed to '@TempName' even if the name is free on the destination server — you set a new name on first login after the transfer (your old name is only usable if it is not taken there)
- Membership: membership and queued membership passes transfer and merge, and are deleted on the origin server; an in-progress membership pass is completed and its rewards paid out
- Deva Pass / Growth Support: progress transfers as-is — but a server-limited pass or support cannot transfer if the same one is already active on the destination server (the character who activated it cannot move there)
- Special pets / appearances: all shop-bought ones transfer; duplicate pets are compensated with a 'Pet Exchange Ticket' (or 'Deva Pass Shop Coin: Encore' for pass-shop pets), and duplicate non-equippable decorative appearances with a 'Single Item Exchange Ticket' granted later
- Server warehouse: the higher expansion-slot count of the two servers applies, but stored items do NOT transfer — move anything you want to keep into the transferring character's inventory or character warehouse beforehand
- Character slot expansions: already-used expansions stay on the origin server and do not affect the destination server's slot count
- Registered styles: styles registered to the Style Shop remain fully usable (download / apply / settlement) after a transfer, but the creator name and server shown remain those from the time of creation
- Titles, achievements, wardrobe, pets, and Godstones: all transfer and merge on the destination server, and are reset on the origin server
- Species Understanding: you choose between the origin and destination server's Understanding (the origin server's is reset either way)
- Season data: season ranking points and season mission progress move with the character
Transfer Summary
| Item | Transfers | Item | Transfers |
|---|---|---|---|
| Character | O | Wardrobe – Appearances | O |
| Quna / Mileage | O | Wardrobe – Collection Points | O |
| Abyss Points | O | Wings | O |
| Daily Kina / Abyss Point gain | O | Godstones | O |
| Membership | O | Pantheon | O |
| Membership Pass | O | Arcana | O |
| Deva Pass (Character) | O | Monolith | O |
| Deva Pass (Server) | Not if duplicated | Traces of the Empyrean Lord | O |
| Growth Support (Character) | O | Content reward counts | O |
| Growth Support (Server) | Not if duplicated | Content tickets | O |
| Devanion | O | Season Missions | O |
| Cube (Inventory) | O | Season Ranking Points | O |
| Character Warehouse | O | Supply Requests | O |
| Server Warehouse | Expansion record only | Material Conversion records | O |
| Skills / Stigmas | O | Crafting records | O |
| Quests | O | Gathering proficiency / skills | O |
| Exploration | O | Attendance | O |
| Titles | O | Friend list | O |
| Achievements | O | Friend block list | O |
| Pet – Level | O | Mail block list | X |
| Pet – Collection stage | O | Broker history | O |
| Pet – Collection rewards | O | Customization | O |
| Pet – Species determination | O | Registered styles | O |
| Pet – Species Understanding | O | Item restoration history | O |
Cautions
- A completed transfer request cannot be cancelled or reverted
- You are moved to the title screen while the transfer runs and cannot log in during it; completion is announced via a PURPLE push notification
- Transfers take at least 1 minute (longer with queue volume) and may be temporarily limited for stability
- This product may be sold again later in the same or a similar form
🌙 New Deva Pass: Moonlit Oasis
- Where: [In-Game Menu] → [Subscribe]
- Sale period: August 26, 2026 (Wed) after maintenance – September 22, 2026 (Tue) 05:00
- Reward claim period: August 26, 2026 (Wed) after maintenance – September 23, 2026 (Wed) before maintenance
| Product | Price | Contents | Purchase Limit |
|---|---|---|---|
| Moonlit Oasis (Basic) | 2,000,000 Kina | Various rewards for completing missions during the pass period | Once per character |
| Moonlit Oasis (Premium) | 1,000 Quna | Ord Energy (Imprint) x10 + various rewards for completing missions during the pass period | Once per character |
- Completing missions during the pass period grants pass XP; each pass level grants rewards, up to the maximum level 50
- XP earned past level 50 grants repeat rewards for each additional level-up
- Pass levels can also be purchased for 50 Quna per level
- Deva Pass Shop Coins earned are spent in [Subscribe] → [Pass Shop]
- Purchases are possible until September 22, 2026 (Tue) 05:00; missions and reward claims until before the September 23, 2026 (Wed) maintenance
Pass XP Sources
| XP Source | XP |
|---|---|
| Defeat 10 monsters | 50 |
| Kill an opposing-faction player | 100 |
| Successful gathering | 30 |
| Successful crafting | 20 |
| Clear an Expedition or Transcendence | 300 |
| Clear a Sanctuary | 700 |
| Successful equipment enhancement | 10 |
| Equipment extraction | 10 |
| Equipment soul imprinting | 20 |
Maximum XP gain: 15,000 XP per character per week
Pass Rewards
| Level | Moonlit Oasis (Basic) | Qty | Moonlit Oasis (Premium) | Qty |
|---|---|---|---|---|
| 1 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 2 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 3 | Unknown Rift Challenge Ticket (Imprint) | 2 | Unknown Rift Challenge Ticket (Imprint) | 5 |
| 4 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 5 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 6 | Combat Enhancement Scroll (Imprint) | 2 | Combat Enhancement Scroll (Imprint) | 5 |
| 7 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 8 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 9 | Instant Completion Ticket: Daily Dungeon (Imprint) | 3 | Instant Completion Ticket: Daily Dungeon (Imprint) | 10 |
| 10 | Combat Enhancement Scroll (Imprint) | 2 | Content Recharge Pass Selection Box (Imprint) | 1 |
| 11 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 12 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 13 | Lower Abyss Rift Stone (Imprint) | 1 | Middle Abyss Rift Stone (Imprint) | 1 |
| 14 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 15 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 16 | Combat Enhancement Scroll (Imprint) | 2 | Combat Enhancement Scroll (Imprint) | 5 |
| 17 | Revival Spirit Stone (Imprint) | 2 | Revival Spirit Stone (Imprint) | 3 |
| 18 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 19 | Instant Completion Ticket: Nightmare (Imprint) | 3 | Instant Completion Ticket: Nightmare (Imprint) | 10 |
| 20 | Content Recharge Pass Selection Box (Imprint) | 1 | Content Recharge Pass Selection Box (Imprint) | 1 |
| 21 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 22 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 23 | Unknown Rift Challenge Ticket (Imprint) | 2 | Unknown Rift Challenge Ticket (Imprint) | 5 |
| 24 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 25 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 26 | Combat Enhancement Scroll (Imprint) | 2 | Combat Enhancement Scroll (Imprint) | 5 |
| 27 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 28 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 29 | Instant Completion Ticket: Daily Dungeon (Imprint) | 3 | Instant Completion Ticket: Daily Dungeon (Imprint) | 10 |
| 30 | Combat Enhancement Scroll (Imprint) | 2 | Content Recharge Pass Selection Box (Imprint) | 1 |
| 31 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 32 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 33 | Lower Abyss Rift Stone (Imprint) | 1 | Middle Abyss Rift Stone (Imprint) | 1 |
| 34 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 35 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 36 | Combat Enhancement Scroll (Imprint) | 2 | Combat Enhancement Scroll (Imprint) | 5 |
| 37 | Revival Spirit Stone (Imprint) | 2 | Revival Spirit Stone (Imprint) | 3 |
| 38 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 39 | Instant Completion Ticket: Nightmare (Imprint) | 3 | Instant Completion Ticket: Nightmare (Imprint) | 10 |
| 40 | Content Recharge Pass Selection Box (Imprint) | 1 | Content Recharge Pass Selection Box (Imprint) | 1 |
| 41 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 42 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 43 | Unknown Rift Challenge Ticket (Imprint) | 2 | Unknown Rift Challenge Ticket (Imprint) | 5 |
| 44 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 45 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 46 | Combat Enhancement Scroll (Imprint) | 2 | Combat Enhancement Scroll (Imprint) | 5 |
| 47 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 1 |
| 48 | Small Ord Energy (Imprint) | 1 | Ord Energy (Imprint) | 2 |
| 49 | Instant Completion Ticket: Daily Dungeon (Imprint) | 3 | Instant Completion Ticket: Daily Dungeon (Imprint) | 10 |
| 50 | Combat Enhancement Scroll (Imprint) | 2 | Content Recharge Pass Selection Box (Imprint) | 1 |
| Repeat | Combat Enhancement Scroll (Imprint) | 3 | Ord Energy (Imprint) | 1 |
Pass Shop Coin Rewards (Premium)
| Pass Levels | Moonlit Oasis (Premium) Reward | Qty |
|---|---|---|
| 2 / 7 / 12 / 17 / 22 / 27 / 32 / 37 / 42 / 47 | Deva Pass Shop Coin: Chapter 1 | 1,500 each |
🃏 Arcana Supply Support (Aug 26 – Sep 23)
- Schedule: August 26, 2026 (Wed) after maintenance – September 23, 2026 (Wed) before maintenance
- During the event, Arcana enhancement/synthesis materials can be purchased in the [Shop] > [Wind Breeze Merchants] > [Special] tab
| Item | Price | Purchase Count | Limit |
|---|---|---|---|
| Advanced Training Arcana (Imprint) | 10,000 Kina | 200 per week (weekly purchase count reset) | Per-server purchase limit |
| Radiant Noble Crystal (Imprint) | 10,000 Kina | ||
| Noble Crystal (Imprint) | 5,000 Kina |
⏳ Transcendence: Arcana Growth Support Extended
- The ongoing Transcendence Arcana Growth Support event is extended by one week
- Before: August 19, 2026 (Wed) after maintenance – September 16, 2026 (Wed) before maintenance
- After: August 19, 2026 (Wed) after maintenance – September 23, 2026 (Wed) before maintenance (7 days longer)
🎮 Improvements
- Species Understanding
- The Understanding auto-analysis UI gains a Soul Crystal usage setting
- When the option is checked, Soul Crystals usable by all species are consumed automatically; when unchecked, only Soul Crystals restricted to the specific species are used
- The auto-analysis help tooltip now states the stop condition (when a target option appears) more clearly, and adds guidance on the Soul Crystal usage setting
- Mouse cursor lock option: in AION1 mode you can now keep the mouse cursor from leaving the game client area — set it in [Settings > Combat > Controls > Control Mode > AION1 > Mouse Cursor Lock]
- PC HUD editing: the main target's buff icons can now be separated and repositioned/resized independently — edit them via the 'Buff Edit' button on the main target UI; after saving, the edited buff UI replaces the default one
- Wardrobe: the synthesis result list and the 'Open All' button now display faster
- Shop
- 'Server Warehouse Expansion Ticket' and 'Atreia's Oath Certificate' can now only be purchased up to the maximum expandable amount
- Selecting a quantity in the bulk-purchase popup now opens a quantity input popup so you can type the purchase amount
- Gamepad key bindings: pad-specific key bindings can now be configured when a gamepad is connected — the [Settings > Key Bindings] page switches to a pad-only view automatically when using a pad (LB/RB switch menu tabs, D-Pad up/down moves between entries)
- Growth Support: the popup now preselects a Growth Support with claimable rewards
- Settings: a nameplate display option for your own summons is added (ON shows, OFF hides); the network status option moves under [Info Display > General]
- Weekly cumulative play reward info for Expedition/Transcendence is improved
- The expected Kina for defeating all bosses is now displayed
- The detail view now lists the Kina reward reduction per cumulative play count
- Neural Frame Fusion support: AI-based pixel/frame generation enables smoother gameplay while maintaining performance and quality
- Set it in [Settings > Graphics > Optimization > Graphics Quality - Advanced > Upscaler]
- Supported devices: Galaxy Tab S11, Galaxy Tab S12, Galaxy S25, Galaxy S26, Galaxy Z Flip7, Galaxy Z Flip8, Galaxy Z Fold8, Galaxy Z Fold8 Ultra, Galaxy Z TriFold
🛠️ Bug Fixes
- System messages now display correctly when you try to reply to, block, or report mail sent by a deleted character
- Fixed traits being displayed twice in the Transcendence trait info popup
- While using an Abyss Corridor, the world map now shows the location of the Corridor you entered
- Fixed Spatial Travel Portals and Hideout Travel Portals not displaying correctly on the world map, minimap, and Transparent Map
- Expedition 'Temple of Fire' — boss 'Kromede's Desire': fixed the boss intermittently cancelling a skill cast and using the next skill
- Expedition 'Eroded Deus Research Base' — boss 'Gromkas': fixed the boss being blocked by player positions and failing to move and fight normally
- Expedition 'Eroded Deus Research Base' — boss 'Artiel': the 'Ring of Fate' skill can now be avoided with invincibility-effect skills such as the Cleric's
Salvation - Asmodian quest 'To Morheim': the Spatial Travel Portal could be used as soon as the quest was accepted — it is now usable only from the 'Go to Morheim' step onward
- Altgard: fixed the transformation not applying during the 'The High Priest's Fafnite' quest
- Verteron: fixed being unable to enter the 'Hideout of Lamentation' Sealed Dungeon
- Fixed being unable to change the voice options in Settings
- Expedition/Transcendence/Sanctuary: fixed party members of the other faction being marked as hostile on the minimap during party dungeon play
- Fixed the Solo Arena / Cooperative Arena UI displaying 5-player party matching text
- Brawler: fixed the AP gauge appearing as an MP gauge when editing the mobile HUD
- Fixed dyes applied to your currently equipped outfit not showing on the shop preview screen
- Fixed the interaction menu not working properly when opened from a PURPLE Talk message in the mini-chat UI
Thank you.